fixed: enemies may spawn on top of dragons
added prompting to picking up gold
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@ -73,8 +73,12 @@ character *game::move_enemies() {
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if (player->is_dead())
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return ch;
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if (ch->is_dead())
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ch->dies(levels[curr_level].get(), player.get());
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if (ch->is_dead()) {
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int g = ch->dies(levels[curr_level].get());
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if (g)
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levels[curr_level]->add_gold({g, ch->get_pos()});
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}
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msg += res.msg;
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}
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