fixed: enemies may spawn on top of dragons
added prompting to picking up gold
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@ -86,7 +86,7 @@ long_result enemy_base::get_hit(character *ch, const int tATK,
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return {miss, "PC tried to hit " + abbrev + " but missed. "};
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}
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void enemy_base::dies(level *lvl, character *pc) {
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int enemy_base::dies(level *lvl) {
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auto &elist = lvl->get_elist();
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for (size_t i = 0; i < elist.size(); ++i)
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@ -96,17 +96,19 @@ void enemy_base::dies(level *lvl, character *pc) {
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}
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if (race == race::rdragon) {
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return;
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return 0;
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} else if (race == race::rmerchant) {
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lvl->add_gold({GOLD_MERCHANT, pos});
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return 0;
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} else if (race == race::rhuman) {
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lvl->add_gold({GOLD_NORMAL, pos});
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auto plist = lvl->get_available_around_all(pos);
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lvl->add_gold({GOLD_NORMAL,
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rng->get_rand_in_vector(plist)});
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return 0;
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}
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((player_base *)pc)->add_gold(rand_gold_drop(rng));
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return rand_gold_drop(rng);
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}
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enemy_base *get_enemy_at(const position &pos, const enemy_list &elist) {
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