added fallback option to enemy movement when out of space
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@ -34,7 +34,9 @@ long_result enemy_base::act(level *lvl, character *pc, bool hostile) {
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target = tmp;
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target = tmp;
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}
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}
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pos = target;
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if (target.x != BIG_NUMBER)
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pos = target;
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return {NOTHING, ""};
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return {NOTHING, ""};
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}
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}
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