fixed turn counter

This commit is contained in:
2024-07-16 20:01:45 -04:00
parent 50e10509b3
commit 6844a95305

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@ -153,7 +153,6 @@ game_result game::run() {
case unknown:
case fine:
case applied_nothing:
++curr_turn;
return {in_game, ""};
default:
@ -161,6 +160,8 @@ game_result game::run() {
break;
}
++curr_turn;
player->calc_effects();
if (player->is_dead())
@ -176,7 +177,6 @@ game_result game::run() {
killer->get_race_name()};
}
++curr_turn;
return {in_game, ""};
}