fixed turn counter
This commit is contained in:
@ -153,7 +153,6 @@ game_result game::run() {
|
||||
case unknown:
|
||||
case fine:
|
||||
case applied_nothing:
|
||||
++curr_turn;
|
||||
return {in_game, ""};
|
||||
|
||||
default:
|
||||
@ -161,6 +160,8 @@ game_result game::run() {
|
||||
break;
|
||||
}
|
||||
|
||||
++curr_turn;
|
||||
|
||||
player->calc_effects();
|
||||
|
||||
if (player->is_dead())
|
||||
@ -176,7 +177,6 @@ game_result game::run() {
|
||||
killer->get_race_name()};
|
||||
}
|
||||
|
||||
++curr_turn;
|
||||
return {in_game, ""};
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user