full implementation!
bug: level generation will generate nullptrs
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@ -20,7 +20,7 @@ struct long_result {
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};
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enum game_status : int {terminated, main_menu, in_game, options,
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dead, won, escaped, restart, skip_turn
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dead, won, escaped, restart
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};
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enum game_command : int {game_command_terminate = 0,
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