removed layer and objects design
fixed bug in restore_health
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@ -8,14 +8,12 @@
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#define __MAP_H__
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#include <vector>
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#include <string>
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#include "objects.h"
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#include "constants.h"
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#include "display.h"
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#include "position.h"
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#include "layer.h"
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#include "characters.h"
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class game_map final: public layer {
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class game_map final {
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public:
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game_map(int lvl = 0); // randomly generate one
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// initialize using stored data
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