removed layer and objects design
fixed bug in restore_health
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@ -31,9 +31,6 @@ enum game_command {game_command_terminate = 0,
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enum stat_name {HP, ATK, DEF, hostile};
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const int LAYER_CNT = 4; // TODO: update as you go
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enum layer_num {map = 0, objects, characters, shop};
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const int RACE_CNT = 4; // TODO: update as you go
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enum race {rshade = 0, rvampire, rgoblin, rdrow /* TODO: fill out the other races (including enemies) */};
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@ -109,5 +106,6 @@ const int COLOR_BLACK_ON_WHITE = 8;
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typedef std::vector<position> position_list;
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typedef std::vector<direction> direction_list;
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typedef std::vector<int> gold_list;
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#endif
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