removed layer and objects design

fixed bug in restore_health
This commit is contained in:
2024-07-11 21:50:10 -04:00
parent 0312986dce
commit 60f775b640
9 changed files with 8 additions and 85 deletions

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@ -31,9 +31,6 @@ enum game_command {game_command_terminate = 0,
enum stat_name {HP, ATK, DEF, hostile};
const int LAYER_CNT = 4; // TODO: update as you go
enum layer_num {map = 0, objects, characters, shop};
const int RACE_CNT = 4; // TODO: update as you go
enum race {rshade = 0, rvampire, rgoblin, rdrow /* TODO: fill out the other races (including enemies) */};
@ -109,5 +106,6 @@ const int COLOR_BLACK_ON_WHITE = 8;
typedef std::vector<position> position_list;
typedef std::vector<direction> direction_list;
typedef std::vector<int> gold_list;
#endif