fixed: adjacent merchants under The World will now no move unless hostile
fixed typo
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@ -96,7 +96,7 @@ enum potion_type : int {RESTORE_HEALTH = 0, BOOST_ATK, BOOST_DEF,
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POISON_HEALTH, WOUND_ATK, WOUND_DEF,
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CONTINUOUS_RESTORATION, SAVAGE_STRIKE,
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ECHOING_RESIL, TEMPEST_TANTRUM,
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BEZERK_BREW, BORROW_LIFE,
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BERZERK_BREW, BORROW_LIFE,
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FINE_BOOZE, IRONCLAD_WARD
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};
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