capitalized all enums

This commit is contained in:
a25liang
2024-07-20 15:11:13 -04:00
parent af1522ba2f
commit 525226b763
53 changed files with 393 additions and 395 deletions

View File

@ -10,98 +10,98 @@ game_command curses_input::get_command() {
switch (curse->getcmd()) {
case 'h':
return game_command::move_west;
return game_command::MOVE_WEAT;
case 'j':
return game_command::move_south;
return game_command::MOVE_SOUTH;
case 'k':
return game_command::move_north;
return game_command::MOVE_NORTH;
case 'l':
return game_command::move_east;
return game_command::MOVE_EAST;
case 'y':
return game_command::move_northwest;
return game_command::MOVE_NORTHWEST;
case 'u':
return game_command::move_northeast;
return game_command::MOVE_NORTHEAST;
case 'b':
return game_command::move_southwest;
return game_command::MOVE_SOUTHWEST;
case 'n':
return game_command::move_southeast;
return game_command::MOVE_SOUTHEAST;
case 'a':
tmp = apply_north;
tmp = APPLY_NORTH;
break; // wait for another command
case '<':
return game_command::up_stairs;
return game_command::UP_STAIRS;
case '>':
return game_command::down_stairs;
return game_command::DOWN_STAIRS;
case 'q':
return game_command_terminate;
return GAME_COMMAND_TERMINATE;
case 'f':
return game_command::the_world;
return game_command::THE_WORLD;
case 'r':
return game_restart;
return GAME_RESTART;
case 'e':
return game_command::enter;
return game_command::ENTER;
case 'i':
return toggle_inventory;
return TOGGLE_INVENTORY;
case 't':
tmp = throw_north;
tmp = THROW_NORTH;
break;
default:
return game_command_pass;
return GAME_COMMAND_PASS;
}
switch (curse->getcmd()) {
case 'h':
return static_cast<game_command>
(tmp + west);
(tmp + WEST);
case 'j':
return static_cast<game_command>
(tmp + south);
(tmp + SOUTH);
case 'k':
return static_cast<game_command>
(tmp + north);
(tmp + NORTH);
case 'l':
return static_cast<game_command>
(tmp + east);
(tmp + EAST);
case 'y':
return static_cast<game_command>
(tmp + northwest);
(tmp + NORTHWEST);
case 'u':
return static_cast<game_command>
(tmp + northeast);
(tmp + NORTHEAST);
case 'b':
return static_cast<game_command>
(tmp + southwest);
(tmp + SOUTHWEST);
case 'n':
return static_cast<game_command>
(tmp + southeast);
(tmp + SOUTHEAST);
default:
return game_command_panic;
return GAME_COMMAND_PANIC;
}
return game_command::game_command_panic;
return game_command::GAME_COMMAND_PANIC;
}