1. enemies spawning on the same tile as the player
2. start_turn in the wrong places
This commit is contained in:
2024-07-16 19:57:29 -04:00
parent ce0a31197c
commit 50e10509b3
3 changed files with 13 additions and 16 deletions

View File

@ -109,6 +109,8 @@ game_result game::run() {
std::to_string(curr_turn + 1) +
" turns!"};
player->start_turn();
player->discard_level_effects();
++curr_level;
@ -130,6 +132,8 @@ game_result game::run() {
std::to_string(curr_turn + 1) +
" turns! Coward!"};
player->start_turn();
player->discard_level_effects();
--curr_level;
@ -153,6 +157,7 @@ game_result game::run() {
return {in_game, ""};
default:
player->start_turn();
break;
}