fixed issue with potions not angering merchants
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@ -101,7 +101,7 @@ game_result game::run() {
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in->get_command());
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msg = res.msg;
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if (!hostile_merchants && res.msg.find(" M ") != std::string::npos) {
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if (!hostile_merchants && res.msg.find(" M") != std::string::npos) {
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hostile_merchants = true;
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msg += "PC has angered the merchants. ";
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}
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