added some new playable characters
This commit is contained in:
@ -46,33 +46,39 @@ enum game_command : int {game_command_terminate = 0,
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};
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};
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// Character generation related
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// Character generation related
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static const int RACE_CNT = 13;
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static const int RACE_CNT = 17;
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enum race : int {rshade = 0, rdrow, rvampire, rtroll,
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enum race : int {rshade = 0, rdrow, rvampire, rtroll,
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rgoblin, rhuman, rdwarf, relf,
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rgoblin, rhuman, rdwarf, relf,
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rorc, rmerchant, rdragon, rhalfling,
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rorc, rmerchant, rdragon, rhalfling,
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rt_800
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rt_800, rmr_goose, rmonk, rbrawler,
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rassassin
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};
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};
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static const char CHAR_REP[RACE_CNT] = {
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static const char CHAR_REP[RACE_CNT] = {
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's', 'd', 'v', 't', 'g', 'H', 'W', 'E', 'O', 'M', 'D', 'L', 't'
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's', 'd', 'v', 't', 'g', 'H', 'W', 'E', 'O', 'M', 'D', 'L',
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't', 'g', 'm', 'b', 'a'
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};
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};
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static const int MAX_HP[RACE_CNT] = {
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static const int MAX_HP[RACE_CNT] = {
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125, 150, INF, 120, 110, 140, 100, 140, 180, 30, 150, 100, 500
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125, 150, INF, 120, 110, 140, 100, 140, 180, 30, 150, 100,
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800, 130, 150, 120, 100
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};
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};
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static const int STARTING_HP[RACE_CNT] = {
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static const int STARTING_HP[RACE_CNT] = {
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125, 150, 50, 120, 110, 140, 100, 140, 180, 30, 150, 100, 500
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125, 150, 50, 120, 110, 140, 100, 140, 180, 30, 150, 100,
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800, 130, 150, 120, 30
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};
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};
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static const int STARTING_ATK[RACE_CNT] = {
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static const int STARTING_ATK[RACE_CNT] = {
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25, 25, 25, 25, 15, 20, 20, 30, 30, 70, 20, 15, 40
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25, 25, 25, 25, 15, 20, 20, 30, 30, 70, 20, 15,
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40, 25, 80, 15, 10
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};
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};
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static const int STARTING_DEF[RACE_CNT] = {
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static const int STARTING_DEF[RACE_CNT] = {
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25, 15, 25, 15, 20, 20, 30, 10, 25, 5, 20, 20, 50
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25, 15, 25, 15, 20, 20, 30, 10, 25, 5, 20, 20,
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50, 20, 0, 20
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};
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};
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static const fraction STARTING_HR[RACE_CNT] = {
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static const fraction STARTING_HR[RACE_CNT] = {
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{1, 1}, {1, 1}, {1, 1}, {1, 1}, {1, 1},
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{1, 1}, {1, 1}, {1, 1}, {1, 1}, {1, 1},
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{1, 2}, {1, 2}, {1, 2}, {1, 2}, {1, 2}, {1, 2}, {1, 2},
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{1, 2}, {1, 2}, {1, 2}, {1, 2}, {1, 2}, {1, 2}, {1, 2},
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{1, 1}
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{1, 1}, {1, 1}, {100, 1}, {3, 4}, {1, 1}
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};
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};
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25
src/player/assassin.cc
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25
src/player/assassin.cc
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@ -0,0 +1,25 @@
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#include "assassin.h"
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#include "../constants.h"
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assassin::assassin(RNG *rng, const feature enabled_features):
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player_base{rng, enabled_features, race::rassassin} {};
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const char *assassin::get_race_name() const {
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return "Assassin";
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}
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long_result assassin::attack(character *ch) {
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if (ch == nullptr)
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return {result::fine,
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"PC tried to assassinate thin air. "};
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auto res = ch->get_hit(this, ATK, base_hit_rate);
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if (res.res == hit && rng->trial(INSTAKILL_RATE)) {
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ch->get_hit(this, INF, INF_HIT_RATE);
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return {hit, "PC assassinated " + ch->get_abbrev() + ". "};
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}
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return res;
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}
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15
src/player/assassin.h
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15
src/player/assassin.h
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@ -0,0 +1,15 @@
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#ifndef __ASSASSIN_H__
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#define __ASSASSIN_H__
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#include "../player.h"
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class assassin final: public player_base {
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constexpr static const fraction INF_HIT_RATE = {0x3F3F3F3F, 1};
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constexpr static const fraction INSTAKILL_RATE = {1, 10};
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public:
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assassin(RNG *rng, const feature enabled_features);
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const char *get_race_name() const override;
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long_result attack(character *ch) override;
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};
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#endif
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30
src/player/brawler.cc
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30
src/player/brawler.cc
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@ -0,0 +1,30 @@
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#include "brawler.h"
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#include "../constants.h"
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brawler::brawler(RNG *rng, const feature enabled_features):
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player_base{rng, enabled_features, race::rbrawler} {};
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const char *brawler::get_race_name() const {
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return "Tavern Brawler";
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}
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long_result brawler::attack(character *ch) {
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if (ch == nullptr)
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return {result::fine,
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"PC tried to attack thin air. "};
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// hits twice
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if (rng->coin_flip()) {
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auto res1 = ch->get_hit(this, ATK, base_hit_rate);
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auto res2 = ch->get_hit(this, ATK, base_hit_rate);
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return {res2.res, res1.msg + res2.msg};
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} else {
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auto res1 = ch->get_hit(this, ATK, base_hit_rate);
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auto res2 = ch->get_hit(this, ATK, base_hit_rate);
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auto res3 = ch->get_hit(this, ATK, base_hit_rate);
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return {res3.res, res1.msg + res2.msg + res3.msg};
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}
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return {fine, ""};
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}
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13
src/player/brawler.h
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13
src/player/brawler.h
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@ -0,0 +1,13 @@
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#ifndef __BRAWLER_H__
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#define __BRAWLER_H__
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#include "../player.h"
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class brawler final: public player_base {
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public:
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brawler(RNG *rng, const feature enabled_features);
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const char *get_race_name() const override;
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long_result attack(character *ch) override;
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};
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#endif
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17
src/player/monk.cc
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17
src/player/monk.cc
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@ -0,0 +1,17 @@
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#include "monk.h"
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#include "../constants.h"
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monk::monk(RNG *rng, const feature enabled_features):
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player_base{rng, enabled_features, rmonk} {}
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const char *monk::get_race_name() const {
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return "Monk";
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}
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void monk::start_turn() {
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ATK = STARTING_ATK[rmonk];
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DEF = STARTING_DEF[rmonk];
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base_hit_rate = {1, 1};
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HP = HP + GAIN_HP < MAX_HP[rmonk] ? HP + GAIN_HP : MAX_HP[rmonk];
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}
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14
src/player/monk.h
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14
src/player/monk.h
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@ -0,0 +1,14 @@
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#ifndef __MONK_H__
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#define __MONK_H__
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#include "../player.h"
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class monk final: public player_base {
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static const int GAIN_HP = 2;
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public:
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monk(RNG *rng, const feature enabled_features);
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const char *get_race_name() const override;
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void start_turn() override;
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};
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#endif
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13
src/player/mr_goose.cc
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13
src/player/mr_goose.cc
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@ -0,0 +1,13 @@
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#include "mr_goose.h"
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#include "../constants.h"
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mr_goose::mr_goose(RNG *rng, const feature enabled_features):
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player_base{rng, enabled_features, race::rmr_goose} {
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// sets all bits to 1
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known_potions = (1 << POTION_TYPE_CNT) - 1;
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}
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const char *mr_goose::get_race_name() const {
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return "Mr. Goose";
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}
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12
src/player/mr_goose.h
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12
src/player/mr_goose.h
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#ifndef __MR_GOOSE_H__
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#define __MR_GOOSE_H__
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#include "../player.h"
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class mr_goose final: public player_base {
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public:
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mr_goose(RNG *rng, const feature enabled_features);
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const char *get_race_name() const override;
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};
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#endif
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