moved move and move_or_attack implementation into characters.cc

This commit is contained in:
2024-07-02 12:43:39 -04:00
parent b4e7f39dae
commit 2c0b30cd33
4 changed files with 25 additions and 39 deletions

View File

@ -10,19 +10,6 @@ shade::shade(const position_list &available_positions):
hostile = true;
}
// TODO: this shouldn't be a pure virtual functions
// IMPORTANT: remember to check if player is on the stairs
result shade::move(const direction dir,
const position_list &available_positions) {
if (find(available_positions, pos + MOVE[dir])
!= available_positions.size()) {
pos += MOVE[dir];
return result::moved;
}
return result::fine;
}
result shade::attack(const direction dir, const character_list &chlist) {
position tmp{pos + MOVE[dir]};
@ -34,25 +21,6 @@ result shade::attack(const direction dir, const character_list &chlist) {
return result::fine;
}
result shade::move_or_attack(const direction dir,
const position_list &available_positions,
const character_list &chlist) {
position tmp{pos + MOVE[dir]};
if (find(available_positions, tmp)
!= available_positions.size()) {
pos = tmp;
return result::moved;
}
for (auto &ch : chlist)
if (tmp == ch->get_position()) {
return ch->get_hit(race, ATK, base_hitrate);
}
return result::fine;
}
int calc_dmg(const int ATK, const int DEF) {
return ceil((100 / (100 + DEF)) * ATK);
}