moved move and move_or_attack implementation into characters.cc
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@ -151,3 +151,26 @@ position_list remove_from_list(const position_list &sorted_positions,
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return result;
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}
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// IMPORTANT: remember to check if player is on the stairs
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result character::move(const direction dir,
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const position_list &available_positions) {
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if (find(available_positions, pos + MOVE[dir])
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!= available_positions.size()) {
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pos += MOVE[dir];
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return result::moved;
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}
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return result::fine;
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}
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result character::move_or_attack(const direction dir,
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const position_list &available_positions,
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const character_list &chlist) {
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auto res = this->move(dir,available_positions);
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if(res != result::fine)
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return res;
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return this->attack(dir,chlist);
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}
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