renamed default_map to DEFAULT_MAP
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@ -37,7 +37,7 @@ void game::new_level() {
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levels.push_back(std::make_unique<level>(player.get(),
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rng, enabled_features));
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else
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levels.push_back(std::make_unique<level>(default_map, player.get(),
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levels.push_back(std::make_unique<level>(DEFAULT_MAP, player.get(),
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rng, enabled_features));
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}
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@ -111,7 +111,7 @@ private:
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room get_room(std::size_t idx) const;
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};
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const std::string default_map =
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const std::string DEFAULT_MAP =
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"|-----------------------------------------------------------------------------|\
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| |--------------------------| |-----------------------| |\
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