- Moved calc_dmg to characters.h
- put vampire into new source files
This commit is contained in:
@ -174,3 +174,9 @@ result character::move_or_attack(const direction dir,
|
||||
|
||||
return this->attack(dir,chlist);
|
||||
}
|
||||
|
||||
|
||||
int calc_dmg(const int ATK, const int DEF) {
|
||||
return ceil((100 / (100 + DEF)) * ATK);
|
||||
}
|
||||
|
||||
|
@ -9,11 +9,14 @@
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include <math.h>
|
||||
|
||||
#include "constants.h"
|
||||
#include "position.h"
|
||||
#include "layer.h"
|
||||
#include "objects.h"
|
||||
#include "rng.h"
|
||||
|
||||
// #include "inventory.h" // Reserved for later
|
||||
|
||||
class character; // forward declaration
|
||||
@ -96,4 +99,7 @@ protected:
|
||||
position_list remove_from_list(const position_list &sorted_positions,
|
||||
position_list excluded);
|
||||
|
||||
|
||||
int calc_dmg(const int ATK, const int DEF);
|
||||
|
||||
#endif
|
||||
|
@ -6,30 +6,32 @@
|
||||
#include <vector>
|
||||
#include "position.h"
|
||||
|
||||
// IMPORTANT: added END to the end of all valued enums so that you can
|
||||
// iterate over them
|
||||
const int INF = 0x3F3F3F3F;
|
||||
|
||||
enum error {none};
|
||||
|
||||
// TODO: update result to include subject
|
||||
enum result {fine, died, go_down, hit, moved};
|
||||
enum result {fine, died, go_down, hit, moved, miss};
|
||||
|
||||
enum stat_name {HP, ATK, DEF, hostile};
|
||||
|
||||
const int LAYER_CNT = 4; // TODO: update as you go
|
||||
enum layer_num {map = 0, objects, characters, shop};
|
||||
|
||||
const int RACE_CNT = 2; // TODO: update as you go
|
||||
const int RACE_CNT = 3; // TODO: update as you go
|
||||
|
||||
enum race {unknown = 0, rshade /* TODO: fill out the other races (including enemies) */};
|
||||
enum race {unknown = 0, rshade , rvampire /* TODO: fill out the other races (including enemies) */};
|
||||
|
||||
// TODO: fill out the other races (including enemies)
|
||||
const int MAX_HP[RACE_CNT] = {0, 125};
|
||||
const int STARTING_HP[RACE_CNT] = {0, 125};
|
||||
const int STARTING_ATK[RACE_CNT] = {0, 25};
|
||||
const int STARTING_DEF[RACE_CNT] = {0, 25};
|
||||
const int MAX_HP[RACE_CNT] = {0, 125, INF};
|
||||
const int STARTING_HP[RACE_CNT] = {0, 125, 50};
|
||||
const int STARTING_ATK[RACE_CNT] = {0, 25, 25};
|
||||
const int STARTING_DEF[RACE_CNT] = {0, 25, 25};
|
||||
const char CHARACTER_REP[RACE_CNT] = {'@', 'S'};
|
||||
|
||||
|
||||
|
||||
|
||||
const int DIRECTION_CNT = 8;
|
||||
// IMPORTANT: east is positive for x and SOUTH is positive for y
|
||||
// initializes all directions to an int
|
||||
|
@ -21,10 +21,6 @@ result shade::attack(const direction dir, const character_list &chlist) {
|
||||
return result::fine;
|
||||
}
|
||||
|
||||
int calc_dmg(const int ATK, const int DEF) {
|
||||
return ceil((100 / (100 + DEF)) * ATK);
|
||||
}
|
||||
|
||||
result shade::get_hit(const enum race &race, const int atk,
|
||||
const float hitrate) {
|
||||
if (rng.rand_num() <= hitrate * (float)RAND_MAX) // This is a hit!
|
||||
@ -35,3 +31,4 @@ result shade::get_hit(const enum race &race, const int atk,
|
||||
|
||||
return result::hit;
|
||||
}
|
||||
|
||||
|
@ -16,10 +16,10 @@ public:
|
||||
virtual result attack(const direction dir,
|
||||
const character_list &chlist) override;
|
||||
virtual result get_hit(const enum race &race, const int atk,
|
||||
const float hitrate) override;
|
||||
const float hit_rate) override;
|
||||
};
|
||||
|
||||
// TODO: fill out the other races
|
||||
|
||||
// TODO: implement enemie movement
|
||||
|
||||
#endif
|
||||
|
31
src/vampire.cc
Normal file
31
src/vampire.cc
Normal file
@ -0,0 +1,31 @@
|
||||
#include "vampire.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <math.h>
|
||||
|
||||
|
||||
result vampire::attack(const direction dir, const character_list &chlist) {
|
||||
position tmp{pos + MOVE[dir]};
|
||||
|
||||
for (auto &ch : chlist)
|
||||
if (tmp == ch->get_position()) {
|
||||
auto res = ch->get_hit(race, ATK, base_hitrate);
|
||||
if (res != result::miss) {
|
||||
HP += GAIN_HP;
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
return result::fine;
|
||||
}
|
||||
|
||||
result vampire::get_hit(const enum race &race, const int atk,
|
||||
const float hitrate) {
|
||||
if (rng.rand_num() <= hitrate * (float)RAND_MAX)
|
||||
HP = std::max(HP - calc_dmg(atk, DEF), 0);
|
||||
|
||||
if (HP == 0)
|
||||
return result::died;
|
||||
|
||||
return result::hit;
|
||||
}
|
17
src/vampire.h
Normal file
17
src/vampire.h
Normal file
@ -0,0 +1,17 @@
|
||||
#ifndef __VAMPIRE_H__
|
||||
#define __VAMPIRE_H__
|
||||
#include "characters.h"
|
||||
|
||||
|
||||
class vampire final: public character {
|
||||
public:
|
||||
vampire(const position_list &available_positions); // spawn at a random place
|
||||
virtual result attack(const direction dir,
|
||||
const character_list &chlist) override;
|
||||
virtual result get_hit(const enum race &race, const int atk,
|
||||
const float hit_rate) override;
|
||||
private:
|
||||
const int GAIN_HP = 5;
|
||||
};
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user