removed all C-style casts
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32
src/enemies/leprechaun.cc
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32
src/enemies/leprechaun.cc
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#include "leprechaun.h"
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#include "../constants.h"
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#include "../player.h"
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leprechaun::leprechaun(RNG *rng, const feature enabled_features,
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const position &pos,
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const int gen_room_num):
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enemy_base{rng, enabled_features, rleprechaun, pos, gen_room_num, "l"} {}
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const char *leprechaun::get_race_name() const {
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return "Leprechaun";
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}
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long_result leprechaun::attack(character *ch) {
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long_result res;
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if (static_cast<player_base * >(ch)->get_gold() < STEAL_GOLD) {
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res = ch->get_hit(this, BOOSTED_ATK, base_hit_rate);
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res.msg = "l is angered because PC is too poor. " + res.msg;
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} else {
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res = ch->get_hit(this, ATK, base_hit_rate);
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if (res.res == hit) {
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res.msg += "l steals " + std::to_string(STEAL_GOLD) +
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" pieces of gold from PC. ";
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static_cast<player_base *>(ch)->add_gold(-STEAL_GOLD);
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}
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}
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return res;
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}
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