removed all C-style casts
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@ -7,9 +7,9 @@ class dragon final: public enemy_base {
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public:
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dragon(RNG *rng, const feature enabled_features, const position &pos,
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const int gen_room_num);
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void print(output *out) override;
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const char *get_race_name() const override;
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long_result act(level *lvl, character *pc, bool hostile) override;
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int dies(level *lvl) override;
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};
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#endif
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