added extra potions
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28
src/potions/continuous_restoration.cc
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28
src/potions/continuous_restoration.cc
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#include "continuous_restoration.h"
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#include <algorithm>
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#include "../constants.h"
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continuous_restoration::continuous_restoration(const position &pos):
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potion{potion_type::continuous_restoration, DURATION, pos} {}
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void continuous_restoration::apply(const enum race &race, int &HP, int &ATK,
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int &DEF, fraction &base_hit_rate) {
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if (remaining_duration != 0) {
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int tmp = GAIN_HEALTH;
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if (race == rdrow)
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tmp *= DROW_POTION_MUL;
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HP = std::min(HP + tmp, MAX_HP[race]);
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--remaining_duration;
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}
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}
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int continuous_restoration::get_priority() const {
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return CALC_BASE;
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}
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const char *continuous_restoration::get_name() const {
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return "CR";
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}
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