added potion and restore_health
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@ -36,14 +36,25 @@ enum layer_num {map = 0, objects, characters, shop};
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const int RACE_CNT = 4; // TODO: update as you go
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enum race {unknown = 0, rshade, rvampire, goblin /* TODO: fill out the other races (including enemies) */};
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enum race {rshade = 0, rvampire, rgoblin, rdrow /* TODO: fill out the other races (including enemies) */};
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// TODO: fill out the other races (including enemies)
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const int MAX_HP[RACE_CNT] = {0, 125, INF, 110};
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const int STARTING_HP[RACE_CNT] = {0, 125, 50, 110};
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const int STARTING_ATK[RACE_CNT] = {0, 25, 25, 15};
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const int STARTING_DEF[RACE_CNT] = {0, 25, 25, 20};
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const char CHARACTER_REP[RACE_CNT] = {'@', 'S', 'V', 'G'};
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const int MAX_HP[RACE_CNT] = {125, INF, 110, 150};
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const int STARTING_HP[RACE_CNT] = {125, 50, 110, 150};
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const int STARTING_ATK[RACE_CNT] = {25, 25, 15, 25};
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const int STARTING_DEF[RACE_CNT] = {25, 25, 20, 15};
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const char CHARACTER_REP[RACE_CNT] = {'S', 'V', 'G', 'D'};
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enum potion_type {restore_health = 0, boost_atk, boost_def,
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poison_health, wound_atk, wound_def
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};
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// Calculation priorities
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const int CALC_ADD_BASE = 0;
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const int CALC_MUL_BASE = 1;
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const int CALC_ADD_LATER = 2;
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const int CALC_MUL_LATER = 3;
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const int CALC_ADD_FIXED = 4;
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