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	* Refactor shaders, extract GLSL code from ggml_vk_generate_shaders.py into vulkan-shaders directory * Improve debug log code * Add memory debug output option * Fix flake8 * Fix unnecessary high llama-3 VRAM use
		
			
				
	
	
		
			23 lines
		
	
	
		
			498 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			498 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
#version 450
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#include "generic_head.comp"
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#include "types.comp"
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#extension GL_EXT_control_flow_attributes : enable
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
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layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
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void main() {
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    const uint i = gl_GlobalInvocationID.x;
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    if (i >= p.KX) {
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        return;
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    }
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    const float xi = float(data_a[i]);
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    data_d[i] = D_TYPE(xi / (1.0f + exp(-xi)));
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}
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