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	 45c0e2e4c1
			
		
	
	45c0e2e4c1
	
	
	
		
			
			* Refactor Vulkan backend to allow multiple contexts * Fix too many shader groups called validation error in llama3 on AMD and Intel GPUs * Fix Vulkan debug build error
		
			
				
	
	
		
			51 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| #version 450
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| 
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| #ifdef FLOAT16
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| #extension GL_EXT_shader_explicit_arithmetic_types_float16 : require
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| #endif
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| 
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| #include "mul_mat_vec_base.comp"
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| 
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| layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
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| 
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| layout (constant_id = 0) const uint BLOCK_SIZE = 32;
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| 
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| shared FLOAT_TYPE tmp[BLOCK_SIZE];
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| 
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| void main() {
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|     const uint row = gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z;
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|     const uint tid = gl_LocalInvocationID.x;
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| 
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|     uint a_offset, b_offset, d_offset;
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|     get_offsets(a_offset, b_offset, d_offset);
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| 
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|     const uint y_offset = QUANT_R == 1 ? 1 : QUANT_K/2;
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| 
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|     tmp[tid] = FLOAT_TYPE(0.0f);
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| 
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|     [[unroll]] for (uint i = 0; i < p.ncols/BLOCK_SIZE; i += 2) {
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|         const uint col = i*BLOCK_SIZE + 2*tid;
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|         const uint ib = (row*p.ncols + col)/QUANT_K; // block index
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|         const uint iqs = (col%QUANT_K)/QUANT_R; // quant index
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|         const uint iybs = col - col%QUANT_K; // y block start index
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| 
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|         vec2 v = dequantize(ib, iqs, a_offset / QUANT_K);
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| 
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|         // matrix multiplication
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|         tmp[tid] += FLOAT_TYPE(v.x) * FLOAT_TYPE(data_b[b_offset + iybs + iqs]) +
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|                     FLOAT_TYPE(v.y) * FLOAT_TYPE(data_b[b_offset + iybs + iqs + y_offset]);
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|     }
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| 
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|     // sum up partial sums and write back result
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|     barrier();
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|     [[unroll]] for (uint s = BLOCK_SIZE/2; s > 0; s >>= 1) {
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|         if (tid < s) {
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|             tmp[tid] += tmp[tid + s];
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|         }
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|         barrier();
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|     }
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|     if (tid == 0) {
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|         data_d[d_offset + row] = D_TYPE(tmp[0]);
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|     }
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| }
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