Files
llama.cpp/ggml/src/ggml-webgpu/wgsl-shaders/rms_norm.wgsl
Reese Levine d304f459d8 GGML WebGPU: Support for ADD, MUL, RMS_NORM, GET_ROWS operators (#16018)
* Add paramater buffer pool, batching of submissions, refactor command building/submission

* Add header for linux builds

* Free staged parameter buffers at once

* Format with clang-format

* Fix thread-safe implementation

* Use device implicit synchronization

* Update workflow to use custom release

* Remove testing branch workflow

* some f32 tests passing

* Disable set_rows until it's implemented

* f32 add all tests passing

* Begin work on set_rows

* Work on set rows

* Add error buffers for reporting unsupported SET_ROWS indices

* Remove extra comments

* Add templated addition, clean up code

* Get addition and multiplication working

* Implement rms_norm

* Add get_rows implementation

* Add new get_rows files

* Refactor use of wg size entry

* Fix compilation

* Try manually unrolled q4_0 quant

* Revert "Try manually unrolled q4_0 quant"

This reverts commit 77f8b96515.

* Move to constant max wg size

* Check for tensor size in supports_op

* Vectorize f32 and change default workgroup size

* Move f32 get_rows from < 4 to % 4 != 0

* fix linter errors

* Add in-place tests

---------

Co-authored-by: Neha Abbas <nehaabbas@ReeseLevines-MacBook-Pro.local>
2025-09-17 13:09:40 -07:00

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1.4 KiB
WebGPU Shading Language

@group(0) @binding(0)
var<storage, read_write> src: array<f32>;
@group(0) @binding(1)
var<storage, read_write> dst: array<f32>;
struct Params {
offset_src: u32, // in elements
offset_dst: u32, // in elements
// Strides (in elements)
stride_src1: u32,
stride_src2: u32,
stride_src3: u32,
stride_dst1: u32,
stride_dst2: u32,
stride_dst3: u32,
// Shape of src/dst
ne0: u32,
ne1: u32,
ne2: u32,
ne3: u32,
eps: u32
};
@group(0) @binding(2)
var<uniform> params: Params;
override wg_size: u32;
@compute @workgroup_size(wg_size)
fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
if (gid.x >= params.ne1 * params.ne2 * params.ne3) {
return;
}
// one thread per row
var i = gid.x;
let i3 = i / (params.ne2 * params.ne1);
i = i % (params.ne2 * params.ne1);
let i2 = i / params.ne1;
let i1 = i % params.ne1;
let i_src_row = params.offset_src + i3 * params.stride_src3 + i2 * params.stride_src2 + i1 * params.stride_src1;
let i_dst_row = params.offset_src + i3 * params.stride_dst3 + i2 * params.stride_dst2 + i1 * params.stride_dst1;
var sum = 0.0f;
for (var j: u32 = 0; j < params.ne0; j++) {
sum += src[i_src_row + j] * src[i_src_row + j];
}
let eps = bitcast<f32>(params.eps);
let scale = 1.0/sqrt(sum/f32(params.ne0) + eps);
for (var j: u32 = 0; j < params.ne0; j++) {
dst[i_dst_row + j] = scale * src[i_src_row + j];
}
}