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	 7c7836d9d4
			
		
	
	7c7836d9d4
	
	
	
		
			
			* Refactor shaders, extract GLSL code from ggml_vk_generate_shaders.py into vulkan-shaders directory * Improve debug log code * Add memory debug output option * Fix flake8 * Fix unnecessary high llama-3 VRAM use
		
			
				
	
	
		
			26 lines
		
	
	
		
			700 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			700 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| #version 450
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| 
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| #include "generic_head.comp"
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| #include "types.comp"
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| 
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| #extension GL_EXT_control_flow_attributes : enable
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| 
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| layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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| 
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| layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
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| layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
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| 
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| void main() {
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|     const float GELU_COEF_A    = 0.044715f;
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|     const float SQRT_2_OVER_PI = 0.79788456080286535587989211986876f;
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|     const uint i = gl_GlobalInvocationID.x;
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| 
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|     if (i >= p.KX) {
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|         return;
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|     }
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| 
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|     const float xi = float(data_a[i]);
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|     const float val = SQRT_2_OVER_PI*xi*(1.0f + GELU_COEF_A*xi*xi);
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|     data_d[i] = D_TYPE(0.5f*xi*(2.0f - 2.0f / (exp(2 * val) + 1)));
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| }
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