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llama.cpp/docs/backend/OPENCL.md
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llama.cpp for OpenCL

Background

OpenCL (Open Computing Language) is an open, royalty-free standard for cross-platform, parallel programming of diverse accelerators found in supercomputers, cloud servers, personal computers, mobile devices and embedded platforms. OpenCL specifies a programming language (based on C99) for programming these devices and application programming interfaces (APIs) to control the platform and execute programs on the compute devices. Similar to CUDA, OpenCL has been widely used to program GPUs and is supported by most GPU vendors.

Llama.cpp + OpenCL

The llama.cpp OpenCL backend is designed to enable llama.cpp on Qualcomm Adreno GPU firstly via OpenCL. Thanks to the portabilty of OpenCL, the OpenCL backend can also run on certain Intel GPUs although the performance is not optimal.

OS

OS Status Verified
Android Support Snapdragon 8 Gen 3, Snapdragon 8 Elite
Windows Support Windows 11 Arm64 with Snapdragon X Elite
Linux Support Ubuntu 22.04 WSL2 with Intel 12700H

Hardware

Adreno GPU

Verified devices

Adreno GPU Status
Adreno 750 (Snapdragon 8 Gen 3) Support
Adreno 830 (Snapdragon 8 Elite) Support
Adreno X85 (Snapdragon X Elite) Support

A6x GPUs with a recent driver and compiler are supported; they are usually found in IoT platforms. However, A6x GPUs in phones are likely not supported due to the outdated driver and compiler.

DataType Supports

DataType Status
Q4_0 Support
Q6_K Support, but not optimized
Q8_0 Support
MXFP4 Support

Model Preparation

You can refer to the general llama-quantize tool for steps to convert a model in Hugging Face safetensor format to GGUF with quantization.

Currently we support Q4_0 quantization and have optimized for it. To achieve best performance on Adreno GPU, add --pure to llama-quantize (i.e., make all weights in Q4_0). For example,

./llama-quantize --pure ggml-model-qwen2.5-3b-f16.gguf ggml-model-qwen-3b-Q4_0.gguf Q4_0

Since Q6_K is also supported, Q4_0 quantization without --pure will also work. However, the performance will be worse compared to pure Q4_0 quantization.

MXFP4 MoE Models

OpenAI gpt-oss models are MoE models in MXFP4. The quantized model will be in MXFP4_MOE, a mixture of MXFP4 and Q8_0. For this quantization, there is no need to specify --pure. For gpt-oss-20b model, you can directly download the quantized GGUF file in MXFP4_MOE from Hugging Face.

Although it is possible to quantize gpt-oss-20b model in pure Q4_0 (all weights in Q4_0), it is not recommended since MXFP4 has been optimized for MoE while Q4_0 is not. In addition, accuracy should degrade with such pure Q4_0 quantization. Hence, using the default MXFP4_MOE quantization (see the link above) is recommended for this model.

Note that the Q4_0 model found here is a mixture of Q4_0, Q8_0 and MXFP4 and gives better performance than MXFP4_MOE quantization.

CMake Options

The OpenCL backend has the following CMake options that control the behavior of the backend.

CMake options Default value Description
GGML_OPENCL_EMBED_KERNELS ON Embed OpenCL kernels into the executable.
GGML_OPENCL_USE_ADRENO_KERNELS ON Use kernels optimized for Adreno.

Android

Ubuntu 22.04 is used for targeting Android. Make sure the following tools are accessible from command line,

  • Git
  • CMake 3.29
  • Ninja
  • Python3

I. Setup Environment

  1. Install NDK
cd ~
wget https://dl.google.com/android/repository/commandlinetools-linux-8512546_latest.zip && \
unzip commandlinetools-linux-8512546_latest.zip && \
mkdir -p ~/android-sdk/cmdline-tools && \
mv cmdline-tools latest && \
mv latest ~/android-sdk/cmdline-tools/ && \
rm -rf commandlinetools-linux-8512546_latest.zip

yes | ~/android-sdk/cmdline-tools/latest/bin/sdkmanager "ndk;26.3.11579264"
  1. Install OpenCL Headers and Library
mkdir -p ~/dev/llm
cd ~/dev/llm

git clone https://github.com/KhronosGroup/OpenCL-Headers && \
cd OpenCL-Headers && \
cp -r CL ~/android-sdk/ndk/26.3.11579264/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include

cd ~/dev/llm

git clone https://github.com/KhronosGroup/OpenCL-ICD-Loader && \
cd OpenCL-ICD-Loader && \
mkdir build_ndk26 && cd build_ndk26 && \
cmake .. -G Ninja -DCMAKE_BUILD_TYPE=Release \
  -DCMAKE_TOOLCHAIN_FILE=$HOME/android-sdk/ndk/26.3.11579264/build/cmake/android.toolchain.cmake \
  -DOPENCL_ICD_LOADER_HEADERS_DIR=$HOME/android-sdk/ndk/26.3.11579264/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include \
  -DANDROID_ABI=arm64-v8a \
  -DANDROID_PLATFORM=24 \
  -DANDROID_STL=c++_shared && \
ninja && \
cp libOpenCL.so ~/android-sdk/ndk/26.3.11579264/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/lib/aarch64-linux-android

II. Build llama.cpp

cd ~/dev/llm

git clone https://github.com/ggml-org/llama.cpp && \
cd llama.cpp && \
mkdir build-android && cd build-android

cmake .. -G Ninja \
  -DCMAKE_TOOLCHAIN_FILE=$HOME/android-sdk/ndk/26.3.11579264/build/cmake/android.toolchain.cmake \
  -DANDROID_ABI=arm64-v8a \
  -DANDROID_PLATFORM=android-28 \
  -DBUILD_SHARED_LIBS=OFF \
  -DGGML_OPENCL=ON

ninja

Windows 11 Arm64

A Snapdragon X Elite device with Windows 11 Arm64 is used. Make sure the following tools are accessible from command line,

  • Git
  • CMake 3.29
  • Clang 19
  • Ninja
  • Visual Studio 2022
  • Powershell 7
  • Python

Visual Studio provides necessary headers and libraries although it is not directly used for building. Alternatively, Visual Studio Build Tools can be installed instead of the full Visual Studio.

Note that building using Visual Studio's cl compiler is not supported. Clang must be used. Clang depends on libraries provided by Visual Studio to work. Therefore, Visual Studio must be installed. Alternatively, Visual Studio Build Tools can be installed instead of the full Visual Studio.

Powershell 7 is used for the following commands. If an older version of Powershell is used, these commands may not work as they are.

I. Setup Environment

  1. Install OpenCL Headers and Library
mkdir -p ~/dev/llm

cd ~/dev/llm
git clone https://github.com/KhronosGroup/OpenCL-Headers && cd OpenCL-Headers
mkdir build && cd build
cmake .. -G Ninja `
  -DBUILD_TESTING=OFF `
  -DOPENCL_HEADERS_BUILD_TESTING=OFF `
  -DOPENCL_HEADERS_BUILD_CXX_TESTS=OFF `
  -DCMAKE_INSTALL_PREFIX="$HOME/dev/llm/opencl"
cmake --build . --target install

cd ~/dev/llm
git clone https://github.com/KhronosGroup/OpenCL-ICD-Loader && cd OpenCL-ICD-Loader
mkdir build && cd build
cmake .. -G Ninja `
  -DCMAKE_BUILD_TYPE=Release `
  -DCMAKE_PREFIX_PATH="$HOME/dev/llm/opencl" `
  -DCMAKE_INSTALL_PREFIX="$HOME/dev/llm/opencl"
cmake --build . --target install

II. Build llama.cpp


mkdir -p ~/dev/llm
cd ~/dev/llm

git clone https://github.com/ggml-org/llama.cpp && cd llama.cpp
mkdir build && cd build

cmake .. -G Ninja `
  -DCMAKE_TOOLCHAIN_FILE="$HOME/dev/llm/llama.cpp/cmake/arm64-windows-llvm.cmake" `
  -DCMAKE_BUILD_TYPE=Release `
  -DCMAKE_PREFIX_PATH="$HOME/dev/llm/opencl" `
  -DBUILD_SHARED_LIBS=OFF `
  -DGGML_OPENCL=ON
ninja

Known Issues

  • Flash attention does not always improve performance.
  • Currently OpenCL backend works on A6xx GPUs with recent drivers and compilers (usually found in IoT platforms). However, it does not work on A6xx GPUs found in phones with old drivers and compilers.

TODO

  • Optimization for Q6_K
  • Support and optimization for Q4_K
  • Improve flash attention