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				https://github.com/ggml-org/llama.cpp.git
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	* Refactor shaders, extract GLSL code from ggml_vk_generate_shaders.py into vulkan-shaders directory * Improve debug log code * Add memory debug output option * Fix flake8 * Fix unnecessary high llama-3 VRAM use
		
			
				
	
	
		
			38 lines
		
	
	
		
			887 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			887 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
#version 450
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#include "generic_head.comp"
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#include "types.comp"
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#extension GL_EXT_control_flow_attributes : enable
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layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
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layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
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layout (constant_id = 0) const uint BLOCK_SIZE = 32;
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shared FLOAT_TYPE tmp[BLOCK_SIZE];
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void main() {
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    const uint row = gl_WorkGroupID.x;
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    const uint col = gl_LocalInvocationID.x;
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    tmp[col] = FLOAT_TYPE(0.0f);
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    for (uint i = col; i < p.KX; i += BLOCK_SIZE) {
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        tmp[col] += FLOAT_TYPE(data_a[row*p.KX + i]);
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    }
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    barrier();
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    [[unroll]] for (int s = int(BLOCK_SIZE) / 2; s > 0; s >>= 1) {
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        if (col < s) {
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            tmp[col] += tmp[col + s];
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        }
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        barrier();
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    }
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    if (col == 0) {
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        data_d[row] = D_TYPE(tmp[0]);
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    }
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}
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