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	* Refactor shaders, extract GLSL code from ggml_vk_generate_shaders.py into vulkan-shaders directory * Improve debug log code * Add memory debug output option * Fix flake8 * Fix unnecessary high llama-3 VRAM use
		
			
				
	
	
		
			72 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
#version 450
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#extension GL_EXT_control_flow_attributes : enable
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#extension GL_EXT_shader_16bit_storage : require
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#define BLOCK_SIZE 32
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#define FLOAT_TYPE float
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layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
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layout (binding = 1) readonly buffer B {B_TYPE data_b[];};
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layout (binding = 2) writeonly buffer D {D_TYPE dst[];};
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layout (push_constant) uniform parameter
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{
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    uint ncols_x;
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    uint nrows_x;
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    uint row_stride_x;
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    uint channel_stride_x;
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    uint channel_x_divisor;
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    uint b_offset;
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    uint d_offset;
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} p;
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shared FLOAT_TYPE tmp[BLOCK_SIZE];
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void main() {
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    const uint tid       = gl_LocalInvocationID.x;
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    const uint row_x     = gl_GlobalInvocationID.y;
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    const uint channel   = gl_GlobalInvocationID.z;
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    const uint channel_x = channel / p.channel_x_divisor;
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    const uint nrows_y   = p.ncols_x;
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    const uint nrows_dst = p.nrows_x;
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    const uint row_dst   = row_x;
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    const uint idst = channel*nrows_dst + row_dst;
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    tmp[tid] = 0.0f;
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    for (uint col_x0 = 0; col_x0 < p.ncols_x; col_x0 += BLOCK_SIZE) {
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        const uint col_x = col_x0 + tid;
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        if (col_x >= p.ncols_x) {
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            break;
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        }
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        const uint row_y = col_x;
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        const uint ix = channel_x*p.channel_stride_x + row_x*p.row_stride_x + col_x;
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        const uint iy = channel*nrows_y + row_y;
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        const FLOAT_TYPE xi = FLOAT_TYPE(data_a[ix]);
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        tmp[tid] += xi * FLOAT_TYPE(data_b[iy]);
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    }
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    // sum up partial sums and write back result
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    barrier();
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    [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
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        if (tid < s) {
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            tmp[tid] += tmp[tid + s];
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        }
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        barrier();
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    }
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    if (tid == 0) {
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        dst[idst] = tmp[0];
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    }
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}
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