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* vulkan: Add bfloat16 support This adds bfloat16 matrix multiply support based on VK_KHR_shader_bfloat16. The extension is required for coopmat multiply support, but matrix-vector multiply trivially promotes bf16 to fp32 and doesn't require the extension. The copy/get_rows shaders also don't require the extension. It's probably possible to fall back to non-coopmat and promote to fp32 when the extension isn't supported, but this change doesn't do that. The coopmat support also requires a glslc that supports the extension, which currently requires a custom build. * vulkan: Support bf16 tensors without the bf16 extension or coopmat support Compile a variant of the scalar mul_mm shader that will promote the bf16 values to float, and use that when either the bf16 extension or the coopmat extensions aren't available. * vulkan: bfloat16 fixes (really works without bfloat16 support now) * vulkan: fix spirv-val failure and reenable -O
24 lines
619 B
Plaintext
24 lines
619 B
Plaintext
#version 450
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#include "types.comp"
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#include "generic_unary_head.comp"
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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void main() {
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const uint idx = get_idx();
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if (idx >= p.ne) {
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return;
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}
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#if defined(DATA_D_BF16)
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float f = float(data_a[get_aoffset() + src0_idx(idx)]);
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data_d[get_doffset() + dst_idx(idx)] = D_TYPE(fp32_to_bf16(f));
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#elif !defined(OPTIMIZATION_ERROR_WORKAROUND)
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data_d[get_doffset() + dst_idx(idx)] = D_TYPE(data_a[get_aoffset() + src0_idx(idx)]);
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#else
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data_d[get_doffset() + dst_idx(idx)] = data_a[get_aoffset() + src0_idx(idx)];
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#endif
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}
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