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llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_q6_k.comp
Eve 0533e7fb38 vulkan: Dynamic subgroup size support for Q6_K mat_vec (#10536)
* subgroup 64 version with subgroup add. 15% faster

scalable version

tested for subgroup sizes 16-128

* check for subgroup multiple of 16 and greater than 16

* subgroup sizes are always a power of 2 (https://github.com/KhronosGroup/GLSL/issues/45)

* force 16 sequential threads per block

* make 16 subgroup size a constant
2024-11-30 08:00:02 +01:00

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#version 450
#extension GL_EXT_shader_explicit_arithmetic_types : require
#include "mul_mat_vec_base.comp"
layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
layout (constant_id = 0) const uint BLOCK_SIZE = 32;
shared FLOAT_TYPE tmp[BLOCK_SIZE];
void main() {
const uint row = gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z;
if (row >= p.stride_d) {
return;
}
uint a_offset, b_offset, d_offset;
get_offsets(a_offset, b_offset, d_offset);
const uint num_blocks_per_row = p.ncols / QUANT_K;
const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row;
// 16 threads are used to process each block
const uint it_size = gl_WorkGroupSize.x/16;
const uint tid = gl_LocalInvocationID.x;
const uint itid = tid%16; // 0...16
const uint ix = tid/16;
const uint step = 8;
const uint v_im = itid/step; // 0 or 1. 0 computes 0..., 1 computes 128...
const uint v_in = itid - step*v_im; // 0...15 or 0...7
const uint l0 = 4 * v_in; // 0, 4, 8, ..., 28
const uint is = v_in / 4;
const uint ql_offset = 64*v_im + l0;
const uint qh_offset = 32*v_im + l0;
const uint s_offset = 8*v_im + is;
const uint y_offset = 128*v_im + l0;
FLOAT_TYPE temp = FLOAT_TYPE(0.0); // partial sum for thread in warp
[[unroll]] for (uint i = ix; i < num_blocks_per_row; i += it_size) {
const uint y_idx = i * QUANT_K + y_offset;
const FLOAT_TYPE d = FLOAT_TYPE(data_a[ib0 + i].d);
FLOAT_TYPE scales[4];
scales[0] = FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 0]);
scales[1] = FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 2]);
scales[2] = FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 4]);
scales[3] = FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 6]);
uint32_t ql0_u32 = uint32_t(data_a_packed16[ib0 + i].ql[ql_offset / 2]) | (uint32_t(data_a_packed16[ib0 + i].ql[ql_offset / 2 + 1]) << 16);
uint32_t ql32_u32 = uint32_t(data_a_packed16[ib0 + i].ql[ql_offset / 2 + 16]) | (uint32_t(data_a_packed16[ib0 + i].ql[ql_offset / 2 + 17]) << 16);
uint32_t ql0_u32_lo4 = ql0_u32 & 0x0F0F0F0F;
uint32_t ql0_u32_hi4 = (ql0_u32 >> 4) & 0x0F0F0F0F;
uint32_t ql32_u32_lo4 = ql32_u32 & 0x0F0F0F0F;
uint32_t ql32_u32_hi4 = (ql32_u32 >> 4) & 0x0F0F0F0F;
uint32_t qh_u32 = uint32_t(data_a_packed16[ib0 + i].qh[qh_offset / 2]) | (uint32_t(data_a_packed16[ib0 + i].qh[qh_offset / 2 + 1]) << 16);
uint32_t qh0_u32 = (qh_u32 & 0x03030303) << 4;
uint32_t qh2_u32 = (qh_u32 & 0x0C0C0C0C) << 2;
uint32_t qh4_u32 = (qh_u32 & 0x30303030) << 0;
uint32_t qh6_u32 = (qh_u32 & 0xC0C0C0C0) >> 2;
uint32_t q0_u32 = ql0_u32_lo4 | qh0_u32;
uint32_t q1_u32 = ql32_u32_lo4 | qh2_u32;
uint32_t q2_u32 = ql0_u32_hi4 | qh4_u32;
uint32_t q3_u32 = ql32_u32_hi4 | qh6_u32;
uvec4 q0 = uvec4(unpack8(q0_u32));
uvec4 q1 = uvec4(unpack8(q1_u32));
uvec4 q2 = uvec4(unpack8(q2_u32));
uvec4 q3 = uvec4(unpack8(q3_u32));
B_TYPE_VEC4 by0 = data_b_v4[(b_offset + y_idx) / 4];
B_TYPE_VEC4 by32 = data_b_v4[(b_offset + y_idx) / 4 + 8];
B_TYPE_VEC4 by64 = data_b_v4[(b_offset + y_idx) / 4 + 16];
B_TYPE_VEC4 by96 = data_b_v4[(b_offset + y_idx) / 4 + 24];
FLOAT_TYPE sum = FLOAT_TYPE(0.0);
[[unroll]] for (int l = 0; l < 4; ++l) {
sum = fma(FLOAT_TYPE(by0[l]) * scales[0], FLOAT_TYPE(int8_t(q0[l]) - 32),
fma(FLOAT_TYPE(by32[l]) * scales[1], FLOAT_TYPE(int8_t(q1[l]) - 32),
fma(FLOAT_TYPE(by64[l]) * scales[2], FLOAT_TYPE(int8_t(q2[l]) - 32),
fma(FLOAT_TYPE(by96[l]) * scales[3], FLOAT_TYPE(int8_t(q3[l]) - 32), sum))));
}
temp += sum * d;
}
tmp[gl_LocalInvocationID.x] = temp;
// sum up partial sums and write back result
barrier();
[[unroll]] for (uint s = gl_WorkGroupSize.x/2; s > 0; s >>= 1) {
if (tid < s) {
tmp[tid] += tmp[tid + s];
}
barrier();
}
if (tid == 0) {
data_d[d_offset + row] = D_TYPE(tmp[0]);
}
}