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llama.cpp/ggml/src/ggml-webgpu/wgsl-shaders/glu.tmpl.wgsl
Reese Levine 8d78cd2613 ggml webgpu: support for rope,div,sub,glu,scale,cont operators (#16187)
* Work on rope

* Simplify inplace operation generation and combine mul/add generation

* Work on rope variants

* implement neox rope

* rope complete

* Add sub,div,glu operators

* implement scale op

* Update cpy shader to handle cont/more types

* formatting

* Update test vars printing for rope,rms_norm

* Avoid ROPE hardcoded constants

* Add TODO to change ROPE constants to enum

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>

* fix TODO comment

---------

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
2025-09-30 09:57:51 -07:00

324 lines
6.5 KiB
WebGPU Shading Language

#define(VARIANTS)
[
{
"SHADER_NAME": "reglu_f32",
"REPLS": {
"TYPE" : "f32",
},
"DECLS": ["NO_SPLIT", "REGLU"]
},
{
"SHADER_NAME": "reglu_f32_split",
"REPLS": {
"TYPE" : "f32",
},
"DECLS": ["SPLIT", "REGLU"]
},
{
"SHADER_NAME": "reglu_f16",
"REPLS": {
"TYPE" : "f16",
},
"DECLS": ["NO_SPLIT", "REGLU"]
},
{
"SHADER_NAME": "reglu_f16_split",
"REPLS": {
"TYPE" : "f16",
},
"DECLS": ["SPLIT", "REGLU"]
},
{
"SHADER_NAME": "geglu_f32",
"REPLS": {
"TYPE" : "f32",
},
"DECLS": ["NO_SPLIT", "GEGLU"]
},
{
"SHADER_NAME": "geglu_f32_split",
"REPLS": {
"TYPE" : "f32",
},
"DECLS": ["SPLIT", "GEGLU"]
},
{
"SHADER_NAME": "geglu_f16",
"REPLS": {
"TYPE" : "f16",
},
"DECLS": ["NO_SPLIT", "GEGLU"]
},
{
"SHADER_NAME": "geglu_f16_split",
"REPLS": {
"TYPE" : "f16",
},
"DECLS": ["SPLIT", "GEGLU"]
},
{
"SHADER_NAME": "swiglu_f32",
"REPLS": {
"TYPE" : "f32",
},
"DECLS": ["NO_SPLIT", "SWIGLU"]
},
{
"SHADER_NAME": "swiglu_f32_split",
"REPLS": {
"TYPE" : "f32",
},
"DECLS": ["SPLIT", "SWIGLU"]
},
{
"SHADER_NAME": "swiglu_f16",
"REPLS": {
"TYPE" : "f16",
},
"DECLS": ["NO_SPLIT", "SWIGLU"]
},
{
"SHADER_NAME": "swiglu_f16_split",
"REPLS": {
"TYPE" : "f16",
},
"DECLS": ["SPLIT", "SWIGLU"]
},
{
"SHADER_NAME": "swiglu_oai_f32",
"REPLS": {
"TYPE" : "f32",
},
"DECLS": ["NO_SPLIT", "SWIGLU_OAI"]
},
{
"SHADER_NAME": "swiglu_oai_f32_split",
"REPLS": {
"TYPE" : "f32",
},
"DECLS": ["SPLIT", "SWIGLU_OAI"]
},
{
"SHADER_NAME": "geglu_erf_f32",
"REPLS": {
"TYPE" : "f32",
},
"DECLS": ["NO_SPLIT", "GEGLU_ERF"]
},
{
"SHADER_NAME": "geglu_erf_f32_split",
"REPLS": {
"TYPE" : "f32",
},
"DECLS": ["SPLIT", "GEGLU_ERF"]
},
{
"SHADER_NAME": "geglu_erf_f16",
"REPLS": {
"TYPE" : "f16",
},
"DECLS": ["NO_SPLIT", "GEGLU_ERF"]
},
{
"SHADER_NAME": "geglu_erf_f16_split",
"REPLS": {
"TYPE" : "f16",
},
"DECLS": ["SPLIT", "GEGLU_ERF"]
},
{
"SHADER_NAME": "geglu_quick_f32",
"REPLS": {
"TYPE" : "f32",
},
"DECLS": ["NO_SPLIT", "GEGLU_QUICK"]
},
{
"SHADER_NAME": "geglu_quick_f32_split",
"REPLS": {
"TYPE" : "f32",
},
"DECLS": ["SPLIT", "GEGLU_QUICK"]
},
{
"SHADER_NAME": "geglu_quick_f16",
"REPLS": {
"TYPE" : "f16",
},
"DECLS": ["NO_SPLIT", "GEGLU_QUICK"]
},
{
"SHADER_NAME": "geglu_quick_f16_split",
"REPLS": {
"TYPE" : "f16",
},
"DECLS": ["SPLIT", "GEGLU_QUICK"]
},
]
#end(VARIANTS)
#define(DECLS)
#decl(REGLU)
fn op(a: {{TYPE}}, b: {{TYPE}}) -> {{TYPE}} {
return max(a, 0) * b;
}
#enddecl(REGLU)
#decl(GEGLU)
const SQRT_2_OVER_PI: {{TYPE}} = 0.79788456080286535587989211986876;
const GELU_COEF_A: {{TYPE}} = 0.044715;
fn op(a: {{TYPE}}, b: {{TYPE}}) -> {{TYPE}} {
let val = SQRT_2_OVER_PI * a * (1.0 + GELU_COEF_A * a * a);
return 0.5 * a * (2.0 - 2.0 / (exp(2 * val) + 1)) * b;
}
#enddecl(GEGLU)
#decl(SWIGLU)
fn op(a: {{TYPE}}, b: {{TYPE}}) -> {{TYPE}} {
return a / (1.0 + exp(-a)) * b;
}
#enddecl(SWIGLU)
#decl(SWIGLU_OAI)
fn op(a: f32, b: f32) -> f32 {
let xi = min(a, params.limit);
let gi = max(min(b, params.limit), -params.limit);
var out_glu = xi / (1.0 + exp(-xi * params.alpha));
out_glu = out_glu * (1.0 + gi);
return out_glu;
}
#enddecl(SWIGLU_OAI)
#decl(GEGLU_ERF)
const p_erf: {{TYPE}} = 0.3275911;
const a1_erf: {{TYPE}} = 0.254829592;
const a2_erf: {{TYPE}} = -0.284496736;
const a3_erf: {{TYPE}} = 1.421413741;
const a4_erf: {{TYPE}} = -1.453152027;
const a5_erf: {{TYPE}} = 1.061405429;
const SQRT_2_INV: {{TYPE}} = 0.7071067811865476;
fn op(a: {{TYPE}}, b: {{TYPE}}) -> {{TYPE}} {
let a_div_sqr2 = a * SQRT_2_INV;
let sign_x = sign(a_div_sqr2);
let x = abs(a_div_sqr2);
let t = 1.0 / (1.0 + p_erf * x);
let y = 1.0 - (((((a5_erf * t + a4_erf) * t + a3_erf) * t + a2_erf) * t + a1_erf) * t * exp(-x * x));
let erf_approx = sign_x * y;
return 0.5 * a * (1.0 + erf_approx) * b;
}
#enddecl(GEGLU_ERF)
#decl(GEGLU_QUICK)
const GELU_QUICK_COEF: {{TYPE}} = -1.702;
fn op(a: {{TYPE}}, b: {{TYPE}}) -> {{TYPE}} {
return a * (1.0 / (1.0 + exp(GELU_QUICK_COEF * a))) * b;
}
#enddecl(GEGLU_QUICK)
#decl(NO_SPLIT)
@group(0) @binding(1)
var<storage, read_write> dst: array<{{TYPE}}>;
@group(0) @binding(2)
var<uniform> params: Params;
fn a_value(base: u32) -> {{TYPE}} {
let offset: u32 = select(0, params.ne0, params.swapped != 0);
return src0[base + offset];
}
fn b_value(base: u32) -> {{TYPE}} {
let offset: u32 = select(params.ne0, 0, params.swapped != 0);
return src0[base + offset];
}
#enddecl(NO_SPLIT)
#decl(SPLIT)
@group(0) @binding(1)
var<storage, read_write> src1: array<{{TYPE}}>;
@group(0) @binding(2)
var<storage, read_write> dst: array<{{TYPE}}>;
@group(0) @binding(3)
var<uniform> params: Params;
fn a_value(base: u32) -> {{TYPE}} {
return src0[base];
}
fn b_value(base: u32) -> {{TYPE}} {
return src1[base];
}
#enddecl(SPLIT)
#end(DECLS)
#define(SHADER)
enable f16;
struct Params {
offset_src0: u32,
offset_src1: u32,
offset_dst: u32,
// Strides (in elements)
stride_src01: u32,
stride_src02: u32,
stride_src03: u32,
stride_src11: u32,
stride_src12: u32,
stride_src13: u32,
stride_dst1: u32,
stride_dst2: u32,
stride_dst3: u32,
// shape of dst
ne: u32,
ne0: u32,
ne1: u32,
ne2: u32,
swapped: u32,
alpha: f32,
limit: f32,
}
@group(0) @binding(0)
var<storage, read_write> src0: array<{{TYPE}}>;
DECLS
override wg_size: u32;
@compute @workgroup_size(wg_size)
fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
if (gid.x >= params.ne) {
return;
}
var i = gid.x;
let i3 = i / (params.ne2 * params.ne1 * params.ne0);
i = i % (params.ne2 * params.ne1 * params.ne0);
let i2 = i / (params.ne1 * params.ne0);
i = i % (params.ne1 * params.ne0);
let i1 = i / params.ne0;
let i0 = i % params.ne0;
let i_a = params.offset_src0 + i3 * params.stride_src03 + i2 * params.stride_src02 + i1 * params.stride_src01 + i0;
let i_b = params.offset_src1 + i3 * params.stride_src13 + i2 * params.stride_src12 + i1 * params.stride_src11 + i0;
let i_dst = params.offset_dst + i3 * params.stride_dst3 + i2 * params.stride_dst2 + i1 * params.stride_dst1 + i0;
dst[i_dst] = op(a_value(i_a), b_value(i_b));
}
#end(SHADER)