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llama.cpp/ggml/src/ggml-cuda/roll.cu
Aman Gupta 0a5036bee9 CUDA: add roll (#14919)
* CUDA: add roll

* Make everything const, use __restrict__
2025-07-29 14:45:18 +08:00

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#include "ggml-cuda/common.cuh"
#include "roll.cuh"
static __forceinline__ __device__ int64_t wrap_index(const int64_t idx, const int64_t ne) {
if (idx < 0) {
return idx + ne;
}
if (idx >= ne) {
return idx - ne;
}
return idx;
}
static __global__ void roll_f32_cuda(const float * __restrict__ src,
float * __restrict__ dst,
const int64_t ne00,
const int64_t ne01,
const int64_t ne02,
const int64_t ne03,
const int s0,
const int s1,
const int s2,
const int s3) {
const int64_t idx = int64_t(blockDim.x) * blockIdx.x + threadIdx.x;
const int64_t n_elements = ne00 * ne01 * ne02 * ne03;
if (idx >= n_elements) {
return;
}
const int64_t i0 = idx % ne00;
const int64_t i1 = (idx / ne00) % ne01;
const int64_t i2 = (idx / (ne00 * ne01)) % ne02;
const int64_t i3 = (idx / (ne00 * ne01 * ne02)) % ne03;
const int64_t d0 = wrap_index(i0 - s0, ne00);
const int64_t d1 = wrap_index(i1 - s1, ne01);
const int64_t d2 = wrap_index(i2 - s2, ne02);
const int64_t d3 = wrap_index(i3 - s3, ne03);
dst[i3 * (ne00 * ne01 * ne02) + i2 * (ne01 * ne00) + i1 * ne00 + i0] =
src[d3 * (ne00 * ne01 * ne02) + d2 * (ne01 * ne00) + d1 * ne00 + d0];
}
void ggml_cuda_op_roll(ggml_backend_cuda_context & ctx, ggml_tensor * dst) {
int s0 = dst->op_params[0];
int s1 = dst->op_params[1];
int s2 = dst->op_params[2];
int s3 = dst->op_params[3];
const ggml_tensor * src0 = dst->src[0];
const float * src0_d = (const float *) dst->src[0]->data;
float * dst_d = (float *) dst->data;
GGML_TENSOR_UNARY_OP_LOCALS;
GGML_ASSERT(dst->src[0]->type == GGML_TYPE_F32);
GGML_ASSERT(ggml_are_same_shape(dst->src[0], dst));
cudaStream_t stream = ctx.stream();
int64_t sz = (ne00 * ne01 * ne02 * ne03);
int64_t num_blocks = (sz + CUDA_ROLL_BLOCK_SIZE - 1) / CUDA_ROLL_BLOCK_SIZE;
roll_f32_cuda<<<num_blocks, CUDA_ROLL_BLOCK_SIZE, 0, stream>>>(
src0_d, dst_d, ne00, ne01, ne02, ne03, s0, s1, s2, s3);
}