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	 7c7836d9d4
			
		
	
	7c7836d9d4
	
	
	
		
			
			* Refactor shaders, extract GLSL code from ggml_vk_generate_shaders.py into vulkan-shaders directory * Improve debug log code * Add memory debug output option * Fix flake8 * Fix unnecessary high llama-3 VRAM use
		
			
				
	
	
		
			27 lines
		
	
	
		
			702 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			702 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| #version 450
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| 
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| #include "types.comp"
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| #include "generic_binary_head.comp"
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| 
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| void main() {
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|     const uint i00 = gl_GlobalInvocationID.x;
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|     const uint i10 = gl_GlobalInvocationID.y;
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|     const uint i11 = (gl_GlobalInvocationID.z)/p.ne12;
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|     const uint i12 = (gl_GlobalInvocationID.z)%p.ne12;
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| 
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|     if (i00 >= p.ne00) {
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|         return;
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|     }
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| 
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|     const uint i01 = data_b[i10*p.nb10 + i11*p.nb11 + i12*p.nb12];
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| 
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|     const uint a_offset = i01*p.nb01 + i11*p.nb02 + i12*p.nb03;
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|     const uint d_offset = i10*p.nb21 + i11*p.nb22 + i12*p.nb23;
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| 
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| #ifndef OPTIMIZATION_ERROR_WORKAROUND
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|     data_d[d_offset + i00] = D_TYPE(data_a[a_offset + i00]);
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| #else
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|     data_d[d_offset + i00] = data_a[a_offset + i00];
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| #endif
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| }
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