Files
llama.cpp/ggml/include/ggml-metal.h
Georgi Gerganov 0320ac5264 metal : refactor + optimize v2 (#15995)
* metal : improve naming

* metal : refactor device

ggml-ci

* cont : props

ggml-ci

* metal : apply ggml_mem_ranges_t

ggml-ci

* metal : remove GGML_METAL_USE_BF16

ggml-ci

* metal : refactor device buffer

ggml-ci

* cont : fix naming

* metal : sync before destroying the backend

ggml-ci

* metal : refactor context

ggml-ci

* metal : migrate ggml-metal.m to ggml-metal.cpp

ggml-ci

* metal : adjust ops API

ggml-ci

* metal : use C++ to store piplienes

ggml-ci

* metal : migrate ops to separate functions

ggml-ci

* metal : add ggml_metal_library_t

ggml-ci

* metal : improve naming

ggml-ci

* metal : cleanp

ggml-ci

* metal : add support for GGML_OP_LOG

ggml-ci

* metal : fix error handling

ggml-ci
2025-09-17 20:38:12 +03:00

62 lines
2.1 KiB
C

// Note: this description is outdated
//
// An interface allowing to compute ggml_cgraph with Metal
//
// This is a fully functional interface that extends ggml with GPU support for Apple devices.
// A similar interface can be created for other GPU backends (e.g. Vulkan, CUDA, etc.)
//
// How it works?
//
// As long as your program can create and evaluate a ggml_cgraph on the CPU, you can use this
// interface to evaluate the same graph on the GPU. Instead of using ggml_graph_compute(), you
// use ggml_metal_graph_compute() (or ggml_vulkan_graph_compute(), etc.)
//
// You only need to make sure that all memory buffers that you used during the graph creation
// are mapped to the device memory with the ggml_metal_add_buffer() function. This mapping is
// used during the graph evaluation to determine the arguments of the compute kernels.
//
// Synchronization between device and host memory (for example for input and output tensors)
// is done with the ggml_metal_set_tensor() and ggml_metal_get_tensor() functions.
//
#pragma once
#include "ggml.h"
#include "ggml-backend.h"
#include <stddef.h>
#include <stdbool.h>
struct ggml_tensor;
struct ggml_cgraph;
#ifdef __cplusplus
extern "C" {
#endif
//
// backend API
// user-code should use only these functions
//
// TODO: remove in the future
GGML_BACKEND_API ggml_backend_t ggml_backend_metal_init(void);
GGML_BACKEND_API bool ggml_backend_is_metal(ggml_backend_t backend);
GGML_BACKEND_API void ggml_backend_metal_set_abort_callback(ggml_backend_t backend, ggml_abort_callback abort_callback, void * user_data);
// helper to check if the device supports a specific family
// ideally, the user code should be doing these checks
// ref: https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
GGML_BACKEND_API bool ggml_backend_metal_supports_family(ggml_backend_t backend, int family);
// capture all command buffers committed the next time `ggml_backend_graph_compute` is called
GGML_BACKEND_API void ggml_backend_metal_capture_next_compute(ggml_backend_t backend);
GGML_BACKEND_API ggml_backend_reg_t ggml_backend_metal_reg(void);
#ifdef __cplusplus
}
#endif