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llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/rope_norm.comp

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#version 450
#include "rope_head.comp"
void main() {
const uint i0 = 2*gl_GlobalInvocationID.y;
uint ne0 = p.ncols;
uint ne1 = p.p_delta_rows;
if (i0 >= ne0) {
return;
}
const uint row_dst = gl_GlobalInvocationID.x;
if (i0 >= p.n_dims) {
const uint i = row_dst*ne0 + i0;
data_d[i + 0] = data_a[i + 0];
data_d[i + 1] = data_a[i + 1];
return;
}
const uint row_x = row_dst % ne1;
const uint channel_x = row_dst / ne1;
const uint idst = row_dst*ne0 + i0;
const uint ix = channel_x*p.s2 + row_x*p.s1 + i0;
const float theta_base = data_pos[channel_x] * pow(p.theta_scale, i0/2.0f);
const float freq_factor = p.has_ff != 0 ? data_ff[i0/2] : 1.0f;
float cos_theta, sin_theta;
rope_yarn(theta_base / freq_factor, i0, cos_theta, sin_theta);
const float x0 = float(data_a[ix + 0]);
const float x1 = float(data_a[ix + 1]);
data_d[idst + 0] = D_TYPE(x0*cos_theta - x1*sin_theta);
data_d[idst + 1] = D_TYPE(x0*sin_theta + x1*cos_theta);
}