#version 450 #extension GL_EXT_shader_explicit_arithmetic_types_int32 : require #extension GL_EXT_integer_dot_product : require #define MMQ #define B_TYPE block_q8_1_x4 #include "mul_mat_vec_base.comp" layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; #define K_PER_ITER 8 #include "mul_mmq_funcs.comp" uint a_offset, b_offset, d_offset; int32_t cache_b_qs[2]; vec2 cache_b_ds; void iter(inout FLOAT_TYPE temp[NUM_COLS][NUM_ROWS], const uint first_row, const uint num_rows, const uint tid, const uint i) { [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { const uint col = i*BLOCK_SIZE + tid*K_PER_ITER; // Preload data_b block const uint b_block_idx = (j*p.batch_stride_b + col) / QUANT_K_Q8_1 + b_offset; const uint b_qs_idx = tid % 4; const uint b_block_idx_outer = b_block_idx / 4; const uint b_block_idx_inner = b_block_idx % 4; cache_b_ds = vec2(data_b[b_block_idx_outer].ds[b_block_idx_inner]); #if QUANT_R == 2 cache_b_qs[0] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + b_qs_idx]; cache_b_qs[1] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + b_qs_idx + 4]; #else cache_b_qs[0] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + b_qs_idx * 2]; cache_b_qs[1] = data_b[b_block_idx_outer].qs[b_block_idx_inner * 8 + b_qs_idx * 2 + 1]; #endif uint ibi = first_row*p.ncols; [[unroll]] for (uint n = 0; n < num_rows; ++n) { const uint a_block_idx = (ibi + col)/QUANT_K + a_offset; ibi += p.ncols; int32_t q_sum = 0; #if QUANT_R == 2 const i32vec2 data_a_qs = repack(a_block_idx, b_qs_idx); q_sum += dotPacked4x8EXT(data_a_qs.x, cache_b_qs[0]); q_sum += dotPacked4x8EXT(data_a_qs.y, cache_b_qs[1]); #else int32_t data_a_qs = repack(a_block_idx, b_qs_idx * 2); q_sum += dotPacked4x8EXT(data_a_qs, cache_b_qs[0]); data_a_qs = repack(a_block_idx, b_qs_idx * 2 + 1); q_sum += dotPacked4x8EXT(data_a_qs, cache_b_qs[1]); #endif #if QUANT_AUXF == 1 temp[j][n] += mul_q8_1(q_sum, get_d(a_block_idx), cache_b_ds, 4); #else temp[j][n] += mul_q8_1(q_sum, get_dm(a_block_idx), cache_b_ds, 4); #endif } } } void compute_outputs(const uint32_t first_row, const uint32_t num_rows) { const uint tid = gl_LocalInvocationID.x; get_offsets(a_offset, b_offset, d_offset); a_offset /= QUANT_K; b_offset /= QUANT_K_Q8_1; FLOAT_TYPE temp[NUM_COLS][NUM_ROWS]; [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { [[unroll]] for (uint n = 0; n < num_rows; ++n) { temp[j][n] = FLOAT_TYPE(0.0f); } } uint num_iters = p.ncols / (K_PER_ITER * BLOCK_SIZE); if (num_iters * K_PER_ITER * BLOCK_SIZE + K_PER_ITER*tid < p.ncols) { num_iters++; } int unroll_count = 4; uint unrolled_iters = num_iters & ~(unroll_count - 1); uint i = 0; while (i < unrolled_iters) { // Manually partially unroll the loop [[unroll]] for (uint k = 0; k < unroll_count; ++k) { iter(temp, first_row, num_rows, tid, i*K_PER_ITER); i++; } } unroll_count = 2; unrolled_iters = num_iters & ~(unroll_count - 1); #if K_PER_ITER == 2 if ((p.ncols & 1) != 0 && unrolled_iters == num_iters && unrolled_iters > 0) { unrolled_iters -= unroll_count; } #endif while (i < unrolled_iters) { // Manually partially unroll the loop [[unroll]] for (uint k = 0; k < unroll_count; ++k) { iter(temp, first_row, num_rows, tid, i*K_PER_ITER); i++; } } while (i < num_iters) { iter(temp, first_row, num_rows, tid, i*K_PER_ITER); i++; } reduce_result(temp, d_offset, first_row, num_rows, tid); } void main() { const uint first_row = NUM_ROWS * (gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z); // do NUM_ROWS at a time, unless there aren't enough remaining rows if (first_row + NUM_ROWS <= p.stride_d) { compute_outputs(first_row, NUM_ROWS); } else { if (first_row >= p.stride_d) { return; } compute_outputs(first_row, p.stride_d - first_row); } }