#version 450 #include "generic_head.comp" #include "types.comp" #extension GL_EXT_control_flow_attributes : enable layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in; layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; void main() { // based on Abramowitz and Stegun formula 7.1.26 or similar Hastings' approximation // ref: https://www.johndcook.com/blog/python_erf/ const float p_erf = 0.3275911f; const float a1_erf = 0.254829592f; const float a2_erf = -0.284496736f; const float a3_erf = 1.421413741f; const float a4_erf = -1.453152027f; const float a5_erf = 1.061405429f; const float SQRT_2_INV = 0.70710678118654752440084436210484f; const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x; if (i >= p.KX) { return; } const float a = float(data_a[i]); const float a_div_sqr2 = a * SQRT_2_INV; const float sign_x = sign(a_div_sqr2); const float x = abs(a_div_sqr2); const float t = 1.0f / (1.0f + p_erf * x); const float y = 1.0f - (((((a5_erf * t + a4_erf) * t) + a3_erf) * t + a2_erf) * t + a1_erf) * t * exp(-x * x); const float erf_approx = sign_x * y; data_d[i] = D_TYPE(0.5f * a * (1.0f + erf_approx)); }