import os import re import ast import argparse def extract_block(text, name): pattern = rf'#define\({name}\)\s*(.*?)#end\({name}\)' match = re.search(pattern, text, re.DOTALL) if not match: raise ValueError(f"Missing block: {name}") return match.group(1).strip() def parse_decls(decls_text): decls = {} for name, code in re.findall(r'#decl\((.*?)\)\s*(.*?)#enddecl\(\1\)', decls_text, re.DOTALL): decls[name.strip()] = code.strip() return decls def replace_placeholders(shader_text, replacements): for key, val in replacements.items(): # Match {{KEY}} literally, where KEY is escaped pattern = r'{{\s*' + re.escape(key) + r'\s*}}' shader_text = re.sub(pattern, str(val), shader_text) return shader_text def write_shader(shader_name, shader_code, output_dir, outfile): if output_dir: wgsl_filename = os.path.join(output_dir, f"{shader_name}.wgsl") with open(wgsl_filename, "w", encoding="utf-8") as f_out: f_out.write(shader_code) outfile.write(f'const char* wgsl_{shader_name} = R"({shader_code})";\n\n') def generate_variants(shader_path, output_dir, outfile): shader_base_name = shader_path.split("/")[-1].split(".")[0] with open(shader_path, "r", encoding="utf-8") as f: text = f.read() try: variants = ast.literal_eval(extract_block(text, "VARIANTS")) except ValueError: write_shader(shader_base_name, text, output_dir, outfile) else: decls_map = parse_decls(extract_block(text, "DECLS")) shader_template = extract_block(text, "SHADER") for variant in variants: decls = variant["DECLS"] decls_code = "" for key in decls: if key not in decls_map: raise ValueError(f"DECLS key '{key}' not found.") decls_code += decls_map[key] + "\n\n" shader_variant = replace_placeholders(shader_template, variant["REPLS"]) final_shader = re.sub(r'\bDECLS\b', decls_code, shader_variant) output_name = f"{shader_base_name}_" + "_".join([variant["REPLS"]["SRC0_TYPE"], variant["REPLS"]["SRC1_TYPE"]]) write_shader(output_name, final_shader, output_dir, outfile) def main(): parser = argparse.ArgumentParser() parser.add_argument("--input_dir", required=True) parser.add_argument("--output_file", required=True) parser.add_argument("--output_dir") args = parser.parse_args() if args.output_dir: os.makedirs(args.output_dir, exist_ok=True) with open(args.output_file, "w", encoding="utf-8") as out: out.write("// Auto-generated shader embedding\n\n") for fname in sorted(os.listdir(args.input_dir)): if fname.endswith(".wgsl"): generate_variants(os.path.join(args.input_dir, fname), args.output_dir, out) if __name__ == "__main__": main()