#version 450 #extension GL_EXT_control_flow_attributes : enable #define BLOCK_SIZE 32 layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in; layout (binding = 0) readonly buffer A {float data_a[];}; layout (binding = 1) writeonly buffer D {float data_d[];}; layout (push_constant) uniform parameter { uint D; uint N; uint k_num; } p; void main() { // Each workgroup handles a row const uint n = gl_WorkGroupID.x; const uint tid = gl_LocalInvocationID.x; uint D = p.D; uint N = p.N; uint k_num = p.k_num; uint l_offset = D * N * k_num + n; uint m_offset = D * N * k_num + N + n; uint lm_stride = N * 2; // Compute the max m value for the row float m_max = -1.0/0.0; [[unroll]] for (uint k = 0; k < k_num; ++k) { float m = data_a[m_offset + k * lm_stride]; m_max = max(m_max, m); } // Compute L based on m_max float L = 0; [[unroll]] for (uint k = 0; k < k_num; ++k) { float l = data_a[l_offset + k * lm_stride]; float m = data_a[m_offset + k * lm_stride]; L += exp(m - m_max) * l; } L = 1.0 / L; // Scale and sum the O contributions based on m_max and store the result to memory for (uint d = tid; d < D; d += BLOCK_SIZE) { float O = 0.0; [[unroll]] for (uint k = 0; k < k_num; ++k) { uint o_offset = D * N * k + D * n + d; float m = data_a[m_offset + k * lm_stride]; O += exp(m - m_max) * data_a[o_offset]; } O *= L; data_d[D * n + d] = O; } }