* vulkan (DRAFT): split shader generation by GLSL source file, to improve incremental build times
* support dep-files so shaders are recompiled if their included files change
* rename shader files which are used as "headers" to use .glsl extension
* move glslc extension detection shaders to separate folders
* the above is to prevent them from getting glob'd with the actual compute shaders that need to be compiled
* vulkan : only write embedded shader .hpp/.cpp when they change
* avoid recompiling ggml-vulkan.cpp when editing shaders
* pass single --source argument instead of --input-dir & --filter to shader gen
* check for source file match earlier
* fix hang in vulkan-shaders-gen when there are compilation errors
* early out did not decrement compile_count
* clean up
* fix glslc integer dot product test
* unconditionally write the embedded shader cpp output
* replace output filepath in generated dep-files to match output in CMakeLists
---------
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
* implement unary REGLU/GEGLU/SWIGLU cpu ops
* relax constraints
* duplicate shape of source
* fix ggml_vec_geglu_f16
* special case gated ops
* implement unary REGLU/GEGLU/SWIGLU cuda ops
* tighten constraints again
* refactor into GGML_GLU_OP
* metal : add glu kernels
ggml-ci
* add CUDA_GLU_BLOCK_SIZE [no ci]
* more constraints and use 64bit ints
ggml-ci
* 64bit multiplication [no ci]
* implement swapped variants (cpu/cuda)
* update comment [no ci]
ggml-ci
* Vulkan: Add GLU ops and shaders
* SYCL: Implement fused kernel GEGLU, SWIGLU and REGLU for single up+gate
* ggml : implement GLU for split up/gate (#14181)
* implement GLU for split up/gate
* add tests for ggml_glu_split
* Vulkan: Implement glu_split logic and shader support
* add split to logging [no ci]
* SYCL: refactor element_size ops and add split up and gate support to gated kernels
* SYCL: switch GEGLU to use tanh approximation
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Co-authored-by: 0cc4m <picard12@live.de>
Co-authored-by: Akarshan <akarshan@menlo.ai>
* GGML: increase OP count in assertion
* Refactor: Optimize SYCL element-wise operations with unary function inlining
This commit refactors the SYCL element-wise operations to improve performance by:
- Inlining unary operations (sgn, abs, elu, gelu, silu, etc.) to reduce kernel launch overhead.
- Introducing helper functions `op_xxx` for each unary operation to encapsulate the logic.
- Replacing direct kernel calls with calls to these inlined functions.
- Using `__dpct_inline__` to encourage compiler inlining.
- Minor code cleanup and consistency improvements.
The changes aim to reduce kernel launch overhead and improve the overall efficiency of element-wise operations on SYCL devices.
* vulkan: Increase workgroup size for GLU, for performance (#14345)
* vulkan: Increase workgroup size for GLU, for performance
* vulkan: change GLU shaders to do one element per invocation rather than one row per workgroup
* merge fix
* metal : add support for split and swap
ggml-ci
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Co-authored-by: 0cc4m <picard12@live.de>
Co-authored-by: Akarshan <akarshan@menlo.ai>
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>