Commit Graph

7 Commits

Author SHA1 Message Date
Ruben Ortlam
02c1813517 Vulkan: Add Integer Dot Product mul_mat_vec shader for legacy quants (#14903)
* vulkan: Add Integer Dot Product mul_mat_vec shader for legacy quants

* vulkan: use subgroup operations for quantize_q8_1 shader

* vulkan: add q8_1_x4 type with 128-bit alignment, use in mul_mat_vecq shader

* vulkan: use q8_1_x4 blocks in mul_mmq shader

* vulkan: do 8 calculations per invocation instead of 32 in mul_mat_vecq, similar to mul_mat_vec

* vulkan: tune mul_mat_vecq performance for Intel

* vulkan: fix quantizing issue when tensor is not divisible by 128

* vulkan: adapt integer dot mmv to mmv small m optimization (#15355)

* vulkan: allow all subgroup modes for mmv and mmvq

* vulkan: use prealloc intermediate reuse for mmvq path

* vulkan: tune mmvq for Intel, AMD GCN and Nvidia RTX 3090

* vulkan: adapt mmv quantize_y path to conditional sync logic

* vulkan: disable q8_0 mmvq on Nvidia

* vulkan: enable q8_0 on Nvidia pre-turing

* fix prealloc sync condition

* fix llvmpipe subgroup 8 issue
2025-09-01 16:19:07 +02:00
Jeff Bolz
21c17b5bef vulkan: Use larger workgroups for mul_mat_vec when M is small (#15355)
* vulkan: Use larger workgroups for mul_mat_vec when M is small

Also use subgroup instructions for (part of) the reduction when supported.
Without this, the more expensive reductions would eat into the benefits of
the larger workgroups.

* update heuristic for amd/intel

Co-authored-by: 0cc4m <picard12@live.de>

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Co-authored-by: 0cc4m <picard12@live.de>
2025-08-17 18:08:57 +02:00
Jeff Bolz
716bd6dec3 vulkan: optimize mul_mat for small values of N (#10991)
Make the mul_mat_vec shaders support N>1 (as a spec constant, NUM_COLS) where
the batch_strides are overloaded to hold the row strides. Put the loads from the
B matrix in the innermost loop because it should cache better.

Share some code for reducing the result values to memory in mul_mat_vec_base.
2024-12-30 18:27:11 +01:00
Eve
dafae66cc2 vulkan: dynamic subgroup size for the remaining k quants (#10745)
* q5_k

q4_k

q3_k

q2_k

q6_k multi row example

* revert as multi row isnt faster for k quants
2024-12-10 20:33:23 +01:00
Jeff Bolz
71a64989a5 vulkan: skip integer div/mod in get_offsets for batch_idx==0 (#10506) 2024-11-27 08:08:54 +01:00
Jeff Bolz
1bacb9f625 vulkan: further optimize mul_mat_vec using larger loads (#10387)
* vulkan: Use pipeline_robustness to disable robustness in mul_mat_vec.

Add some early returns for nonexistent rows in mul_mat_vec shaders. These
can only be hit when dispatching a 2D grid of workgroups. Fix the logic
for the 2D grid of workgroups to round up.

Enable the pipeline robustness extension if it's available, and use it to
disable robustness for these pipelines. The instructions to do the bounds
checking contend for the same ALU resources as the bit twiddling dequant
instructions.

* vulkan: Add GLSL structure aliases for quant types to allow larger loads

In Vulkan it's not possible to cast pointer types, so instead you have to
declare an aliased binding for the memory with a different type. This
commit adds aliases for the quant formats using 16b ints, and in a few
places where the struct size is a multiple of 4 also using 32b ints.
Currently only q4_k's aliases are used, but others will be used in
subsequent commits.

* vulkan: use larger loads in q5_k and q6_k shaders.

Similar to the optimization I did in q4_k recently, this vectorizes some loads
and reduces the number of bit twiddling instructions.

* vulkan: use larger K step per iteration in mul_mat_vec.

Add vec4 dequantization functions, and use them to do K=8 per iteration in
mul_mat_vec. This uses 16b loads for the quant values and 128b loads for B
which helps reduce the load on the memory system.

The K_PER_ITER==2 logic is still there, just for F16/F32, and really only
because they support unaligned sizes.

Tweak the num_iters/unrolling logic to be simpler and catch a couple missed
unrolling opportunities.
2024-11-20 08:11:00 +01:00
Diego Devesa
ae8de6d50a ggml : build backends as libraries (#10256)
* ggml : build backends as libraries

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Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Co-authored-by: R0CKSTAR <xiaodong.ye@mthreads.com>
2024-11-14 18:04:35 +01:00