The "Clamp" spec constant is already based on whether KV is a multiple of Bc,
so use that to control whether bounds checking is performed. Add bounds checking
to the scalar and coopmat1 paths. Coopmat2 didn't need any changes (the K/V
tensors are already optionally clamped, nothing else needed to be changed).
The scalar FA shader already handled multiples of 8. The coopmat1 FA
shader assumed 16x16x16 and the shared memory allocations need the HSK
dimensions padded to a multiple of 16. NVIDIA's coopmat2 implementation
requires multiples of 16 for N and K, and needs the matrix dimensions
padded and loads clamped.
Store the FA pipelines in a map, indexed by the pipeline state.
* vulkan: Handle updated FA dim2/3 definition
Pack mask boolean and n_head_log2 into a single dword to keep the push
constant block under the 128B limit.
* handle null mask for gqa
* allow gqa with dim3>1