Commit Graph

124 Commits

Author SHA1 Message Date
Jeff Bolz
5aa1105da2 vulkan: fix build when using glslang that does not support coopmat2 (#15062) 2025-08-04 07:09:19 +02:00
Jeff Bolz
6c7a441161 vulkan: Use coopmat2 for conv2d (#14982) 2025-08-03 14:23:57 +02:00
Jeff Bolz
ec0b18802c vulkan: Support ne[3]>1 in noncontig matrix-vector multiply (#15015) 2025-08-02 10:48:30 +02:00
Jeff Bolz
a9f7541ec2 vulkan: optimizations for direct convolution (#14933)
* vulkan: optimizations for direct convolution

- Empirically choose a better tile size. Reducing BS_K/BS_NPQ helps fill
  the GPU. The new size should be amenable to using coopmat, too.
- Fix shmem bank conflicts. 16B padding should work with coopmat.
- Some explicit loop unrolling.
- Skip math/stores work for parts of the tile that are OOB.
- Apply fastdiv opt.
- Disable shuffles for NV.

* Three tiles sizes for CONV_2D, and a heuristic to choose

* reallow collectives for pre-Turing

* make SHMEM_PAD a spec constant

* fixes for intel perf - no shmem padding, placeholder shader core count

* shader variants with/without unrolling

* 0cc4m's fixes for AMD perf

Co-authored-by: 0cc4m <picard12@live.de>

---------

Co-authored-by: 0cc4m <picard12@live.de>
2025-08-02 09:57:04 +02:00
Erik Scholz
89d1029559 vulkan : add fp16 support for the conv_2d kernel (#14872)
* add f16 to conv_2d testing
* weaken conv2d test error threshold
2025-07-27 12:04:33 +02:00
Jeff Bolz
84712b6043 vulkan: fix rms_norm_mul to handle broadcasting dim0 (#14817) 2025-07-22 17:35:21 +02:00
Jeff Bolz
c2e058f1b4 vulkan/cuda: Fix im2col when KW!=KH (#14789)
The tid is decomposed into "ow + ky*OW + kx*OW*KH". Change "ksize" to match.
2025-07-21 13:35:40 +02:00
Ervin Áron Tasnádi
a979ca22db ggml: adds CONV_2D op and direct GEMM Vulkan implementation (#14316)
* ggml/ggml-vulkan/test-backend-ops: adds CONV_2D for Vulkan

* ggml-vulkan: adds f32 scalar shader to compute 2D convolution directly
with gemm (no need for im2col),

* test-backend-ops: adds test_case_ref to check the validity/performance of ops
against reference implementations having different graphs, adds tests

* * Performance fixes: minimized branch divergence, uses collectives to
  eliminate redundant calculation, macros removed.

* Kernel shared memory size check

* Updates test-backend-ops to support graphs for performance
  measurement.

* * Apple/Win32 compile errors fixed

* Subgroup size used to determine tile size -> fixes llvmpipe errors.

* Collectives disabled by default.

* Intel support is disabled as the performance is poor.

* Conv2d enabled for Intel with disabled collectives, disabled for Apple

* test-backend-ops modifications are reverted

* Trailing spaces and missing override fixed.

* Triggering pipeline relaunch.

* Code formatted with .clang-format.
2025-07-19 21:59:08 +02:00
0cc4m
83f5872404 Vulkan: Fix fprintf format-security warning (#14770) 2025-07-19 17:47:53 +02:00
Jeff Bolz
ba1ceb3456 vulkan: fix noncontig check for mat_mul_id splitting (#14683)
* vulkan: fix noncontig check for mat_mul_id splitting

Remove supports_op check for > 4096 (splitting fixes this)

* vulkan: fix batched matmul dequant for Q*_K
2025-07-15 21:51:09 +02:00
Jeff Bolz
10a0351a97 vulkan: add RTE variants for glu/add/sub/mul/div (#14653) 2025-07-15 21:32:11 +02:00
Georgi Gerganov
3120413ccd vulkan : remove unused vars (#0)
ggml-ci
2025-07-12 14:25:44 +03:00
Acly
74bb294591 vulkan : implement bilinear interpolation (ggml/1291)
ggml-ci
2025-07-12 14:25:44 +03:00
Acly
3e303b1107 vulkan : implement ggml_roll (ggml/1290)
ggml-ci
2025-07-12 14:25:44 +03:00
Jeff Bolz
b3ad3a0191 vulkan: support SET_ROWS (#14587)
* vulkan: support SET_ROWS

Add variants of the copy_to_quant shader that do the SET_ROWS operation.
Change these shaders to spread the work across the workgroup.
The memory access pattern is probably not great (one thread per quant block),
but should be fine for now.

* vulkan: optimize set_rows

Larger workgroups for non-quant types.
Set "norepeat" (there is manual repeat logic).
Use fastmod.
2025-07-12 12:12:26 +02:00
Jeff Bolz
98197e5c98 vulkan: optimizations for deepseek prompt processing (#14555)
* vulkan: allow unclamped loads in coopmat2 mul_mat_id shader

* vulkan: increase coopmat2 mul_mat_id tile size

* vulkan: optimize mat_mul_id row_ids search to batch loads, and port to coopmat1 path

* vulkan: use smaller FA row size when head size is large. applies to both scalar and CM2 paths (CM1 isn't used due to shared memory limits)
2025-07-12 11:51:58 +02:00
Xuan-Son Nguyen
98bab638fb ggml : add ggml_scale_bias (#14417)
* ggml : add ggml_scale_bias

* ggml_vec_mad1_f32

* add more simd

* add CUDA

* sycl

* vulkan

* cann (placeholder)

* opencl

* will this fix cpu?

* fix cuda

* suggestions from coderabbit

* fix cann compile error

* vDSP_vsmsa

* rm __ARM_FEATURE_SVE

* use memcpy for op params

* make code looks more consistent

* use scalar for __ARM_FEATURE_SVE

* add x param to ggml_vec_mad1_f32
2025-07-09 18:16:12 +02:00
Jeff Bolz
6efcd65945 vulkan: optimize flash attention split_k_reduce (#14554)
* vulkan: allow FA split_k with smaller KV values

* vulkan: spread split_k_reduce work across more threads

k_num can get rather large. Use the whole workgroup to reduce the M/L values.

Launch a thread for each element in the HSV dimension of the output. Helps a
lot for large HSV (like deepseek).
2025-07-08 20:11:42 +02:00
Jeff Bolz
b8eeb8741d vulkan : fix rope with partial rotation and non-cont src (#14582) 2025-07-08 15:21:21 +02:00
Eve
6491d6e4f1 vulkan: increase LOAD_VEC_A to 8 (IQ1/IQ2) or 4 (IQ3) (#14485)
Commit taken from remyoudompheng's PR https://github.com/ggml-org/llama.cpp/pull/12260

Co-authored-by: Rémy Oudompheng <remyoudompheng@gmail.com>
2025-07-06 12:29:36 +02:00
Jeff Bolz
a0374a67e2 vulkan: Handle updated FA dim2/3 definition (#14518)
* vulkan: Handle updated FA dim2/3 definition

Pack mask boolean and n_head_log2 into a single dword to keep the push
constant block under the 128B limit.

* handle null mask for gqa

* allow gqa with dim3>1
2025-07-05 09:26:04 +02:00
Sigbjørn Skjæret
28657a8229 ggml : implement GEGLU_ERF and GEGLU_QUICK ops (#14445) 2025-07-03 23:07:22 +02:00
Jeff Bolz
2b72bedec1 vulkan: support mixed/deepseekR1 FA head sizes (#14509)
* vulkan: better parameterize FA by head sizes

* vulkan: support mixed/deepseekR1 FA head sizes
2025-07-03 20:21:14 +02:00
Jeff Bolz
8875523eb3 vulkan: support softmax/FA batch and broadcast (#14449) 2025-07-02 15:48:33 +03:00
Sigbjørn Skjæret
eff5e45443 add GELU_ERF (#14455) 2025-07-01 10:14:21 +02:00
Sigbjørn Skjæret
a0535ffa0d ggml : implement REGLU/GEGLU/SWIGLU ops (#14158)
* implement unary REGLU/GEGLU/SWIGLU cpu ops

* relax constraints

* duplicate shape of source

* fix ggml_vec_geglu_f16

* special case gated ops

* implement unary REGLU/GEGLU/SWIGLU cuda ops

* tighten constraints again

* refactor into GGML_GLU_OP

* metal : add glu kernels

ggml-ci

* add CUDA_GLU_BLOCK_SIZE [no ci]

* more constraints and use 64bit ints

ggml-ci

* 64bit multiplication [no ci]

* implement swapped variants (cpu/cuda)

* update comment [no ci]

ggml-ci

* Vulkan: Add GLU ops and shaders

* SYCL: Implement fused kernel GEGLU, SWIGLU and REGLU for single up+gate

* ggml : implement GLU for split up/gate (#14181)

* implement GLU for split up/gate

* add tests for ggml_glu_split

* Vulkan: Implement glu_split logic and shader support

* add split to logging [no ci]

* SYCL: refactor element_size ops and add split up and gate support to gated kernels

* SYCL: switch GEGLU to use tanh approximation

---------

Co-authored-by: 0cc4m <picard12@live.de>
Co-authored-by: Akarshan <akarshan@menlo.ai>

* GGML: increase OP count in assertion

* Refactor: Optimize SYCL element-wise operations with unary function inlining

This commit refactors the SYCL element-wise operations to improve performance by:

- Inlining unary operations (sgn, abs, elu, gelu, silu, etc.) to reduce kernel launch overhead.
- Introducing helper functions `op_xxx` for each unary operation to encapsulate the logic.
- Replacing direct kernel calls with calls to these inlined functions.
- Using `__dpct_inline__` to encourage compiler inlining.
- Minor code cleanup and consistency improvements.

The changes aim to reduce kernel launch overhead and improve the overall efficiency of element-wise operations on SYCL devices.

* vulkan: Increase workgroup size for GLU, for performance (#14345)

* vulkan: Increase workgroup size for GLU, for performance

* vulkan: change GLU shaders to do one element per invocation rather than one row per workgroup

* merge fix

* metal : add support for split and swap

ggml-ci

---------

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Co-authored-by: 0cc4m <picard12@live.de>
Co-authored-by: Akarshan <akarshan@menlo.ai>
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
2025-06-29 11:04:10 +02:00
Jeff Bolz
bd9c981d72 vulkan: Add fusion support for RMS_NORM+MUL (#14366)
* vulkan: Add fusion support for RMS_NORM+MUL

- Add a use_count to ggml_tensor, so we can detect if an output is used more than once.
- Change the ggml-vulkan rms_norm shader to optionally multiply by another tensor.
- Add detection logic and basic fusion logic in ggml-vulkan.
- Add some testing support for fusion. Rather than computing one node at a time, allow
for computing the whole graph and just testing one node's results. Add rms_norm_mul tests
and enable a llama test.

* extract some common fusion logic

* fix -Winconsistent-missing-override

* move ggml_can_fuse to a common function

* build fix

* C and C++ versions of can_fuse

* move use count to the graph to avoid data races and double increments when used in multiple threads

* use hash table lookup to find node index

* change use_counts to be indexed by hash table slot

* minimize hash lookups

style fixes

* last node doesn't need single use.
fix type.
handle mul operands being swapped.

* remove redundant parameter

---------

Co-authored-by: slaren <slarengh@gmail.com>
2025-06-29 09:43:36 +02:00
Jeff Bolz
ceb1bf5a34 vulkan: Fix GGML_VULKAN_SHADER_DEBUG_INFO (#14427)
This setting needs to be passed through to vulkan-shaders-gen
2025-06-27 22:35:30 -05:00
bandoti
0dbcabde8c cmake: clean up external project logic for vulkan-shaders-gen (#14179)
* Remove install step for vulkan-shaders-gen

* Add install step to normalize msvc with make

* Regenerate modified shaders at build-time
2025-06-16 10:32:13 -03:00
Ervin Áron Tasnádi
0d3984424f ggml-vulkan: adds support for op CONV_TRANSPOSE_1D (#13813)
* * ggml-vulkan: adds op CONV_TRANSPOSE_1D

* test-backend-ops: adds more spohisticated tests for CONV_TRANSPOSE_1D

* Missing barrier added to shader.
Number of additional tests reduced to 108.

* * Fixes typo in variable name.

* Removes extra whitespaces.

* Adds int64->int32 casts to prevent possible warnings.

* Problem size reduced in tests to pass tests with llvmpipe.

* supports_op condition moved from unintended position
2025-06-04 22:02:00 +02:00
Eve
fb1cab201c vulkan: fix warnings (#13626)
* small fixes

* remove ifdef
2025-05-20 21:35:16 +00:00
Jeff Bolz
2f5a4e1e09 vulkan: move common FA code to flash_attn_base.comp (#13556)
* vulkan: move common FA code to flash_attn_base.comp

* vulkan: move common FA index/stride setup code to flash_attn_base.comp

* build fix
2025-05-17 09:14:55 +02:00
bandoti
09d13d94fb cmake: simplify vulkan shader test logic (#13263) 2025-05-14 07:53:57 -03:00
Jeff Bolz
24e86cae72 vulkan: KHR_coopmat flash attention (#13506)
This shader uses coopmat1 to do the Q*K^T multiply. The P*V multiply is more
difficult for various reasons so I haven't done it. Performance for this
shader is around 2.5x better than for the scalar shader when doing prompt
processing. Some of the benefit may be from other optimizations like staging
through shared memory, or splitting by rows.
2025-05-14 11:55:26 +02:00
Jeff Bolz
ab3971f2a0 vulkan: workaround FA compile failures on macos (#13517) 2025-05-14 06:15:50 +02:00
Jeff Bolz
dc1d2adfc0 vulkan: scalar flash attention implementation (#13324)
* vulkan: scalar flash attention implementation

* vulkan: always use fp32 for scalar flash attention

* vulkan: use vector loads in scalar flash attention shader

* vulkan: remove PV matrix, helps with register usage

* vulkan: reduce register usage in scalar FA, but perf may be slightly worse

* vulkan: load each Q value once. optimize O reduction. more tuning

* vulkan: support q4_0/q8_0 KV in scalar FA

* CI: increase timeout to accommodate newly-supported tests

* vulkan: for scalar FA, select between 1 and 8 rows

* vulkan: avoid using Float16 capability in scalar FA
2025-05-10 08:07:07 +02:00
Jeff Bolz
02115dcd9a vulkan: Allow up to 4096 elements for mul_mat_id row_ids (#13326)
This assert fired running Qwen_Qwen3-30B-A3B-Q2_K.gguf:

GGML_ASSERT(nei0 * nei1 <= 3072);

The tensor is 8 x 512. Increase this array size to accommodate.
2025-05-09 09:23:41 +02:00
Jeff Bolz
8ae5ebcf85 vulkan: Additional type support for unary, binary, and copy (#13266)
Support f16->f32 copy.
Support f16->f16 and f32->f32 unary ops.
Support all combinations of f16/f32 for src0/src1/dst for add/sub/mul/div.
2025-05-04 07:17:16 +02:00
Georgi Gerganov
b34443923c sync : ggml (#13268)
* vulkan : kernels for depthwise 2D convolution (CONV_2D_DW) (ggml/1204)

* vulkan : add kernels for depthwise 2d convolution (OP_CONV_2D_DW)

* review: remove src_x/y < 0 checks; add performance tests

* sync : ggml

ggml-ci

* vulkan : fix lint (#0)

---------

Co-authored-by: Acly <aclysia@gmail.com>
2025-05-02 20:54:30 +03:00
Jeff Bolz
79f26e9e12 vulkan: Add bfloat16 support (#12554)
* vulkan: Add bfloat16 support

This adds bfloat16 matrix multiply support based on VK_KHR_shader_bfloat16.
The extension is required for coopmat multiply support, but matrix-vector
multiply trivially promotes bf16 to fp32 and doesn't require the extension.
The copy/get_rows shaders also don't require the extension.

It's probably possible to fall back to non-coopmat and promote to fp32 when
the extension isn't supported, but this change doesn't do that.

The coopmat support also requires a glslc that supports the extension, which
currently requires a custom build.

* vulkan: Support bf16 tensors without the bf16 extension or coopmat support

Compile a variant of the scalar mul_mm shader that will promote the bf16
values to float, and use that when either the bf16 extension or the coopmat
extensions aren't available.

* vulkan: bfloat16 fixes (really works without bfloat16 support now)

* vulkan: fix spirv-val failure and reenable -O
2025-05-01 20:49:39 +02:00
Jeff Bolz
fc727bcdd5 vulkan: Handle src1 batch dimension in non-contiguous mat-vec-mul shader (#13191)
* vulkan: Handle src1 batch dimension in non-contiguous mat-vec-mul shader
2025-05-01 20:19:31 +02:00
Jeff Bolz
e5007a5edf vulkan: use uint array index to avoid glslang bug (#13193) 2025-04-30 14:38:37 +02:00
Jeff Bolz
66168204be vulkan: support noncontiguous rms_norm (#13031) 2025-04-20 10:50:02 +02:00
Jeff Bolz
015022bb53 vulkan: enable coopmat2 FA gqa and split_k optimizations more often (#12931)
The grouped query attention optmization doesn't require a power of two ratio,
the only thing relying on it was the modulo operation written as bitwise &.

split_k need not depend on gqa_ratio - enable it any time there's only one
workgroup in the X dimension. The shader gets the split index from the x coord,
and multiple workgroups in the X dimension (pre-split) indicates a larger
FA operation that wouldn't need splitting.
2025-04-16 20:37:25 +02:00
Jeff Bolz
a4837577aa vulkan: use aligned loads for flash attention mask (#12853)
Rewrite the stride logic for the mask tensor in the FA shader to force the
stride to be aligned, to allow using more efficient loads.
2025-04-12 10:44:48 +02:00
Jeff Bolz
0090950f67 vulkan: In coopmat2 mmq, load q4_k/q5_k scales through shared memory (#12833)
q4_k and q5_k had a lot of redundant global loads where the same 16B of
scale information is repeatedly loaded and decoded during each loop iteration.
This change restructures the loops to more explicitly iterate over whole
blocks in the outer loop (with unrolled inner loop) and to copy/decode the
scale data into shared memory once at the start of each outer loop. The copy
is pipelined so the scale load from global memory is relatively cheap.

This improves q4_k/q5_k model prompt processing performance by around 5-7%.
I briefly tried applying this to q6_k and q4_0, and it didn't help for q6_k
and hurt for q4_0.

The big "else" path in mul_mm_cm2.comp that had all the clamped/unclamped
variants isn't used as often as it originally was (e.g. due to the padded_N
change), so I trimmed it down to offset some of the new complexity of the
semi-manual loop unrolling.
2025-04-09 07:25:08 +02:00
Jeff Bolz
7ecd780b1a vulkan: Use fp16 for the flash attention P*V multiplication (#12783)
This is consistent with the ggml-cuda behavior and the mul_mat fallback.
2025-04-09 07:12:57 +02:00
Jeff Bolz
0c74b04376 vulkan: fix NaN issue in flash attention shader (#12776)
Use -FLT_MAX/2 rather than -inf as the initial value for computing the maximum.
2025-04-06 11:03:47 +02:00
Jeff Bolz
80b717d493 vulkan: Use unclamped loads for flash attention mask (#12720)
nem1 must be a multiple of GGML_KQ_MASK_PAD, and GGML_KQ_MASK_PAD is a multiple
of the number of rows in the matrix. The KV dim is a multiple of the number of
columns for the aligned shader.
2025-04-06 10:47:13 +02:00
Jeff Bolz
35e592eb30 vulkan: set cmake minimum and project name in vulkan-shaders (#12744) 2025-04-04 07:53:20 +02:00