* vulkan: Add Integer Dot Product mul_mat_vec shader for legacy quants
* vulkan: use subgroup operations for quantize_q8_1 shader
* vulkan: add q8_1_x4 type with 128-bit alignment, use in mul_mat_vecq shader
* vulkan: use q8_1_x4 blocks in mul_mmq shader
* vulkan: do 8 calculations per invocation instead of 32 in mul_mat_vecq, similar to mul_mat_vec
* vulkan: tune mul_mat_vecq performance for Intel
* vulkan: fix quantizing issue when tensor is not divisible by 128
* vulkan: adapt integer dot mmv to mmv small m optimization (#15355)
* vulkan: allow all subgroup modes for mmv and mmvq
* vulkan: use prealloc intermediate reuse for mmvq path
* vulkan: tune mmvq for Intel, AMD GCN and Nvidia RTX 3090
* vulkan: adapt mmv quantize_y path to conditional sync logic
* vulkan: disable q8_0 mmvq on Nvidia
* vulkan: enable q8_0 on Nvidia pre-turing
* fix prealloc sync condition
* fix llvmpipe subgroup 8 issue
* vulkan: use subgroup function for mul_mat_id shader even without coopmat
* vulkan: fix compile warnings
* vulkan: properly check for subgroup size control and require full subgroups for subgroup mul_mat_id
* vulkan: disable subgroup mul_mat_id on devices with subgroups < 16
* vulkan: optimize rms_norm, and allow the work to spread across multiple SMs
There are really two parts to this change:
(1) Some optimizations similar to what we have in soft_max, to unroll with
different numbers of iterations.
(2) A fusion optimization where we detect add followed by rms_norm, and make
the add shader atomically accumulate the values^2 into memory. Then the
rms_norm shader can just load that sum. This allows the rms_norm to be
parallelized across multiple workgroups, it just becomes a simple per-element
multiply.
The fusion optimization is currently only applied when the rms_norm is on a
single vector. This previously always ran on a single SM. It could apply more
broadly, but when there are other dimensions the work can already spread across
SMs, and there would be some complexity to tracking multiple atomic sums.
* Change add+rms_norm optimization to write out an array of partial sums
rather than using atomic add, to make it deterministic. The rms_norm
shader fetches a subgroup's worth in parallel and uses subgroupAdd to
add them up.
* complete rebase against fused adds - multi_add shader can also compute partial sums
* fix validation errors
* disable add_rms_fusion for Intel due to possible driver bug
* resolve against #15489, sync after clearing partial sums
* vulkan: Use larger workgroups for mul_mat_vec when M is small
Also use subgroup instructions for (part of) the reduction when supported.
Without this, the more expensive reductions would eat into the benefits of
the larger workgroups.
* update heuristic for amd/intel
Co-authored-by: 0cc4m <picard12@live.de>
---------
Co-authored-by: 0cc4m <picard12@live.de>
* vulkan: fuse adds
Fuse adds that have the same shape, which are common in MoE models.
It will currently fuse up to 6 adds, because we assume no more than
8 descriptors per dispatch. But this could be changed.
* check runtimeDescriptorArray feature
* disable multi_add for Intel due to likely driver bug
* examples/finetune -opt SGD (stochastic gradient descent) memory opt
add unit tested GGML_OPT_OPTIMIZER_SGD to ggml - avoids allocating
m, v tensors.
support finetune.cpp arg -opt SGD (or sgd). (default adamw as before)
llama 3.2-1b-F32 result: observed 11gb gpu ram (41 sec/epoch)
when using SGD instead of 19gb (55 sec/epoch) using adamw.
(wikipedia 100 lines finetune)
(
using the same GPU memory, adamw can only do before OOM 512
batch/context, reaching:
train: [███████▉] data=0000140/0000140 loss=0.02575±0.00099 acc=99.52±0.03% t=00:00:47 ETA=00:00:00
val: [███████▉] data=0000008/0000008 loss=4.76565±0.28810 acc=41.46±0.77% t=00:00:00 ETA=00:00:00
SGD is superior, though it converges slower, with max before OOM 1728
batch/context (esp see the better validation perf):
train: [███████▉] data=0000039/0000039 loss=0.00371±0.00010 acc=99.96±0.01% t=00:00:41 ETA=00:00:00
val: [███████▉] data=0000003/0000003 loss=5.11406±0.76034 acc=48.01±0.69% t=00:00:01 ETA=00:00:00
)
note: when finetuning long enough (or w/ enough -lr),
validation accuracy *eventually* drops ('catastrophic forgetting')
-lr-half (halflife) option useful for SGD to avoid oscillation or
super slow underdamped learning (makes setting -lr more forgiving).
terminal -lr for now is set by lr-halvings i.e. if you want at most
1/8 the inital -lr you set -lr-halvings 3.
note: objective loss not directly comparable between adamw, sgd? -
check perplexity or accuracy or consider relative improvements
for convergence
new finetune args -wd 1e-9 to enable weight decay in sgd or adamw,
and max -epochs N (default 2 as before)
cache (1 - wd*alpha) in 'adamw' opt struct -
no noticeable perf benefit, disabled (still done
for new SGD though)
since opt. memory is pre-allocated, the ggml_opt_get_optimizer_params
would probably be able to change between SGD and AdamW with each epoch
but would need to use adamw for the first (unconfirmed - no cmdline arg
to set such a policy yet)
test-opt checks adamw as before and now sgd (except for a few disabled
tests for sgd only; probably just needs logging values and adding
alternate reference values); tolerance on the 'regression'
test is broader for sgd (so we don't need many more epochs)
* Vulkan: Implement GGML_OP_OPT_STEP_SGD
* tests: Fix OPT_STEP_SGD test-backend-ops
* SGD op param store weight-decay and not 1-alpha*wd
* minor + cosmetic changes
* fix vulkan sgd
* try CI fix
---------
Co-authored-by: 0cc4m <picard12@live.de>
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* vulkan: optimizations for direct convolution
- Empirically choose a better tile size. Reducing BS_K/BS_NPQ helps fill
the GPU. The new size should be amenable to using coopmat, too.
- Fix shmem bank conflicts. 16B padding should work with coopmat.
- Some explicit loop unrolling.
- Skip math/stores work for parts of the tile that are OOB.
- Apply fastdiv opt.
- Disable shuffles for NV.
* Three tiles sizes for CONV_2D, and a heuristic to choose
* reallow collectives for pre-Turing
* make SHMEM_PAD a spec constant
* fixes for intel perf - no shmem padding, placeholder shader core count
* shader variants with/without unrolling
* 0cc4m's fixes for AMD perf
Co-authored-by: 0cc4m <picard12@live.de>
---------
Co-authored-by: 0cc4m <picard12@live.de>
* ggml/ggml-vulkan/test-backend-ops: adds CONV_2D for Vulkan
* ggml-vulkan: adds f32 scalar shader to compute 2D convolution directly
with gemm (no need for im2col),
* test-backend-ops: adds test_case_ref to check the validity/performance of ops
against reference implementations having different graphs, adds tests
* * Performance fixes: minimized branch divergence, uses collectives to
eliminate redundant calculation, macros removed.
* Kernel shared memory size check
* Updates test-backend-ops to support graphs for performance
measurement.
* * Apple/Win32 compile errors fixed
* Subgroup size used to determine tile size -> fixes llvmpipe errors.
* Collectives disabled by default.
* Intel support is disabled as the performance is poor.
* Conv2d enabled for Intel with disabled collectives, disabled for Apple
* test-backend-ops modifications are reverted
* Trailing spaces and missing override fixed.
* Triggering pipeline relaunch.
* Code formatted with .clang-format.
* vulkan: support SET_ROWS
Add variants of the copy_to_quant shader that do the SET_ROWS operation.
Change these shaders to spread the work across the workgroup.
The memory access pattern is probably not great (one thread per quant block),
but should be fine for now.
* vulkan: optimize set_rows
Larger workgroups for non-quant types.
Set "norepeat" (there is manual repeat logic).
Use fastmod.
* implement unary REGLU/GEGLU/SWIGLU cpu ops
* relax constraints
* duplicate shape of source
* fix ggml_vec_geglu_f16
* special case gated ops
* implement unary REGLU/GEGLU/SWIGLU cuda ops
* tighten constraints again
* refactor into GGML_GLU_OP
* metal : add glu kernels
ggml-ci
* add CUDA_GLU_BLOCK_SIZE [no ci]
* more constraints and use 64bit ints
ggml-ci
* 64bit multiplication [no ci]
* implement swapped variants (cpu/cuda)
* update comment [no ci]
ggml-ci
* Vulkan: Add GLU ops and shaders
* SYCL: Implement fused kernel GEGLU, SWIGLU and REGLU for single up+gate
* ggml : implement GLU for split up/gate (#14181)
* implement GLU for split up/gate
* add tests for ggml_glu_split
* Vulkan: Implement glu_split logic and shader support
* add split to logging [no ci]
* SYCL: refactor element_size ops and add split up and gate support to gated kernels
* SYCL: switch GEGLU to use tanh approximation
---------
Co-authored-by: 0cc4m <picard12@live.de>
Co-authored-by: Akarshan <akarshan@menlo.ai>
* GGML: increase OP count in assertion
* Refactor: Optimize SYCL element-wise operations with unary function inlining
This commit refactors the SYCL element-wise operations to improve performance by:
- Inlining unary operations (sgn, abs, elu, gelu, silu, etc.) to reduce kernel launch overhead.
- Introducing helper functions `op_xxx` for each unary operation to encapsulate the logic.
- Replacing direct kernel calls with calls to these inlined functions.
- Using `__dpct_inline__` to encourage compiler inlining.
- Minor code cleanup and consistency improvements.
The changes aim to reduce kernel launch overhead and improve the overall efficiency of element-wise operations on SYCL devices.
* vulkan: Increase workgroup size for GLU, for performance (#14345)
* vulkan: Increase workgroup size for GLU, for performance
* vulkan: change GLU shaders to do one element per invocation rather than one row per workgroup
* merge fix
* metal : add support for split and swap
ggml-ci
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Co-authored-by: 0cc4m <picard12@live.de>
Co-authored-by: Akarshan <akarshan@menlo.ai>
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
* vulkan: Add fusion support for RMS_NORM+MUL
- Add a use_count to ggml_tensor, so we can detect if an output is used more than once.
- Change the ggml-vulkan rms_norm shader to optionally multiply by another tensor.
- Add detection logic and basic fusion logic in ggml-vulkan.
- Add some testing support for fusion. Rather than computing one node at a time, allow
for computing the whole graph and just testing one node's results. Add rms_norm_mul tests
and enable a llama test.
* extract some common fusion logic
* fix -Winconsistent-missing-override
* move ggml_can_fuse to a common function
* build fix
* C and C++ versions of can_fuse
* move use count to the graph to avoid data races and double increments when used in multiple threads
* use hash table lookup to find node index
* change use_counts to be indexed by hash table slot
* minimize hash lookups
style fixes
* last node doesn't need single use.
fix type.
handle mul operands being swapped.
* remove redundant parameter
---------
Co-authored-by: slaren <slarengh@gmail.com>
* * ggml-vulkan: adds op CONV_TRANSPOSE_1D
* test-backend-ops: adds more spohisticated tests for CONV_TRANSPOSE_1D
* Missing barrier added to shader.
Number of additional tests reduced to 108.
* * Fixes typo in variable name.
* Removes extra whitespaces.
* Adds int64->int32 casts to prevent possible warnings.
* Problem size reduced in tests to pass tests with llvmpipe.
* supports_op condition moved from unintended position
This shader uses coopmat1 to do the Q*K^T multiply. The P*V multiply is more
difficult for various reasons so I haven't done it. Performance for this
shader is around 2.5x better than for the scalar shader when doing prompt
processing. Some of the benefit may be from other optimizations like staging
through shared memory, or splitting by rows.
* vulkan: scalar flash attention implementation
* vulkan: always use fp32 for scalar flash attention
* vulkan: use vector loads in scalar flash attention shader
* vulkan: remove PV matrix, helps with register usage
* vulkan: reduce register usage in scalar FA, but perf may be slightly worse
* vulkan: load each Q value once. optimize O reduction. more tuning
* vulkan: support q4_0/q8_0 KV in scalar FA
* CI: increase timeout to accommodate newly-supported tests
* vulkan: for scalar FA, select between 1 and 8 rows
* vulkan: avoid using Float16 capability in scalar FA
* vulkan: Add bfloat16 support
This adds bfloat16 matrix multiply support based on VK_KHR_shader_bfloat16.
The extension is required for coopmat multiply support, but matrix-vector
multiply trivially promotes bf16 to fp32 and doesn't require the extension.
The copy/get_rows shaders also don't require the extension.
It's probably possible to fall back to non-coopmat and promote to fp32 when
the extension isn't supported, but this change doesn't do that.
The coopmat support also requires a glslc that supports the extension, which
currently requires a custom build.
* vulkan: Support bf16 tensors without the bf16 extension or coopmat support
Compile a variant of the scalar mul_mm shader that will promote the bf16
values to float, and use that when either the bf16 extension or the coopmat
extensions aren't available.
* vulkan: bfloat16 fixes (really works without bfloat16 support now)
* vulkan: fix spirv-val failure and reenable -O
When using group query attention, we have one workgroup per KV batch and this
can be very few workgroups (e.g. just 8 in some models). Enable split_k to
spread the work across SMs. This helps a lot when the KV cache is large.
* tests: add mul_mat perf/functional tests for p021/nc vulkan shaders
* vulkan: Optimize mul_mat_vec p021 and nc shaders.
These shaders are used in attention calculations, and when the KV cache grows
large they start to dominate the run time. For the nc shader (which is called
with large 'k' dimension), use unrolling and vector loads. For the p021 shader
(which is called with large 'm' and small 'k' dimensions), take advantage of
grouped query attention to reuse loads from the A matrix for the whole group,
and reduce the number of workgroups (too much overhead from tiny dispatches).
Using subgroupAdd in the p021 shader also helps, use that conditionally.
* vulkan: implement specialized MMV kernels for IQ2 quantizations
* vulkan: add MMV kernels for IQ3 quants
* vulkan: Increase MMV batch size and unroll IQ LUT setup
* vulkan: fix init_iq_shmem for WG sizes larger than tables
* vulkan: common batch size for all I-quants
* vulkan: initial support for IQ1_S and IQ1_M quantizations
* vulkan: define MMV kernels for IQ1 quantizations
* devops: increase timeout of Vulkan tests again
* vulkan: simplify ifdef for init_iq_shmem
* vulkan: initial support for IQ3_S
* vulkan: initial support for IQ3_XXS
* vulkan: initial support for IQ2_XXS
* vulkan: initial support for IQ2_XS
* vulkan: optimize Q3_K by removing branches
* vulkan: implement dequantize variants for coopmat2
* vulkan: initial support for IQ2_S
* vulkan: vertically realign code
* port failing dequant callbacks from mul_mm
* Fix array length mismatches
* vulkan: avoid using workgroup size before it is referenced
* tests: increase timeout for Vulkan llvmpipe backend
---------
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
mul mat and flash attention shaders were loading f32 types directly into
A/B matrices, which happens to work but is technically invalid usage.
For FA, we can load it as an Accumulator matrix and convert and this
is not in the inner loop and is cheap enough. For mul mat, it's more
efficient to do this conversion in a separate pass and have the input(s)
be f16.
coopmat2 requires SPIR-V 1.6 (related using to LocalSizeId). LocalSizeId
requires maintenance4 be enabled, and SPIR-V 1.6 requires Vulkan 1.3.
* vulkan: support copy from f32 to q4_0/q4_1/q5_0/q5_1/q8_0/iq4_nl
Shaders are based on cpy.cu.
* vulkan: support copy from q4_0/q4_1/q5_0/q5_1/q8_0/iq4_nl to f32
* ggml: copy q->f32 assumes some contiguity in the destination