* vulkan: use subgroup function for mul_mat_id shader even without coopmat
* vulkan: fix compile warnings
* vulkan: properly check for subgroup size control and require full subgroups for subgroup mul_mat_id
* vulkan: disable subgroup mul_mat_id on devices with subgroups < 16
- Spread the work across the whole workgroup. Using more threads seems to
far outweigh the synchronization overhead.
- Specialize the code for when the division is by a power of two.
* vulkan: allow unclamped loads in coopmat2 mul_mat_id shader
* vulkan: increase coopmat2 mul_mat_id tile size
* vulkan: optimize mat_mul_id row_ids search to batch loads, and port to coopmat1 path
* vulkan: use smaller FA row size when head size is large. applies to both scalar and CM2 paths (CM1 isn't used due to shared memory limits)
This assert fired running Qwen_Qwen3-30B-A3B-Q2_K.gguf:
GGML_ASSERT(nei0 * nei1 <= 3072);
The tensor is 8 x 512. Increase this array size to accommodate.
* vulkan: Add bfloat16 support
This adds bfloat16 matrix multiply support based on VK_KHR_shader_bfloat16.
The extension is required for coopmat multiply support, but matrix-vector
multiply trivially promotes bf16 to fp32 and doesn't require the extension.
The copy/get_rows shaders also don't require the extension.
It's probably possible to fall back to non-coopmat and promote to fp32 when
the extension isn't supported, but this change doesn't do that.
The coopmat support also requires a glslc that supports the extension, which
currently requires a custom build.
* vulkan: Support bf16 tensors without the bf16 extension or coopmat support
Compile a variant of the scalar mul_mm shader that will promote the bf16
values to float, and use that when either the bf16 extension or the coopmat
extensions aren't available.
* vulkan: bfloat16 fixes (really works without bfloat16 support now)
* vulkan: fix spirv-val failure and reenable -O
* vulkan: initial support for IQ1_S and IQ1_M quantizations
* vulkan: define MMV kernels for IQ1 quantizations
* devops: increase timeout of Vulkan tests again
* vulkan: simplify ifdef for init_iq_shmem
* vulkan: initial support for IQ3_S
* vulkan: initial support for IQ3_XXS
* vulkan: initial support for IQ2_XXS
* vulkan: initial support for IQ2_XS
* vulkan: optimize Q3_K by removing branches
* vulkan: implement dequantize variants for coopmat2
* vulkan: initial support for IQ2_S
* vulkan: vertically realign code
* port failing dequant callbacks from mul_mm
* Fix array length mismatches
* vulkan: avoid using workgroup size before it is referenced
* tests: increase timeout for Vulkan llvmpipe backend
---------
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
* Vulkan: Implement VK_KHR_cooperative_matrix support in the matrix matrix multiplication shader
* Improve performance with better q4_k and q5_k dequant and store unrolling
* Add Vulkan MUL_MAT and MUL_MAT_ID accumulator precision selection
* Rework mulmat shader selection and compilation logic, avoid compiling shaders that won't get used by device
* Vulkan: Implement accumulator switch for specific mul mat mat shaders
* Vulkan: Unroll more loops for more mul mat mat performance
* Vulkan: Add VK_AMD_shader_core_properties2 support to read Compute Unit count for split_k logic
* Disable coopmat support on AMD proprietary driver
* Remove redundant checks
* Add environment variable GGML_VK_DISABLE_COOPMAT to disable VK_KHR_cooperative_matrix support
* Fix rebase typo
* Fix coopmat2 MUL_MAT_ID pipeline selection