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vulkan: Use push constant offset to handle misaligned descriptors (#10987)
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@@ -2,7 +2,7 @@
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layout (push_constant) uniform parameter
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{
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uint ne; uint d_offset;
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uint ne; uint a_offset; uint d_offset;
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uint nb00; uint nb01; uint nb02; uint nb03;
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uint ne10; uint ne11; uint ne12; uint ne13;
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float sf0; float sf1; float sf2; float sf3;
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@@ -32,5 +32,5 @@ void main() {
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const uint i02 = uint(i12 / p.sf2);
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const uint i03 = uint(i13 / p.sf3);
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data_d[p.d_offset + idx] = D_TYPE(data_a[i03 * p.nb03 + i02 * p.nb02 + i01 * p.nb01 + i00 * p.nb00]);
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data_d[p.d_offset + idx] = D_TYPE(data_a[p.a_offset + i03 * p.nb03 + i02 * p.nb02 + i01 * p.nb01 + i00 * p.nb00]);
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}
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