vulkan: Use push constant offset to handle misaligned descriptors (#10987)

This commit is contained in:
Jeff Bolz
2024-12-29 02:35:11 -06:00
committed by GitHub
parent f865ea149d
commit fdd2188912
19 changed files with 103 additions and 42 deletions

View File

@@ -6,7 +6,7 @@ layout (push_constant) uniform parameter
uint ne;
uint ne00; uint ne01; uint ne02; uint ne03; uint nb00; uint nb01; uint nb02; uint nb03;
uint ne10; uint ne11; uint ne12; uint ne13; uint nb10; uint nb11; uint nb12; uint nb13;
uint d_offset;
uint misalign_offsets;
float param1; float param2;
uint ne0_012mp; uint ne0_012L;
@@ -24,6 +24,9 @@ uint get_idx() {
return gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
}
uint get_aoffset() { return p.misalign_offsets >> 16; }
uint get_doffset() { return p.misalign_offsets & 0xFFFF; }
// see init_fastdiv_values in ggml-vulkan.cpp
uint fastdiv(uint n, uint mp, uint L) {
uint msbs, lsbs;