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vulkan: Use push constant offset to handle misaligned descriptors (#10987)
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@@ -6,7 +6,7 @@ layout (push_constant) uniform parameter
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uint ne;
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uint ne00; uint ne01; uint ne02; uint ne03; uint nb00; uint nb01; uint nb02; uint nb03;
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uint ne10; uint ne11; uint ne12; uint ne13; uint nb10; uint nb11; uint nb12; uint nb13;
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uint d_offset;
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uint misalign_offsets;
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float param1; float param2;
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uint ne0_012mp; uint ne0_012L;
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@@ -24,6 +24,9 @@ uint get_idx() {
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return gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
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}
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uint get_aoffset() { return p.misalign_offsets >> 16; }
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uint get_doffset() { return p.misalign_offsets & 0xFFFF; }
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// see init_fastdiv_values in ggml-vulkan.cpp
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uint fastdiv(uint n, uint mp, uint L) {
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uint msbs, lsbs;
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