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https://github.com/ggml-org/llama.cpp.git
synced 2025-11-09 10:17:06 +00:00
ggml-quants : improve TQ2_0 imatrix
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@@ -687,11 +687,11 @@ static float make_qkxs_quants(int n, int nmin, int nmax, const float * restrict
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}
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return 0.0f;
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}
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bool negative_scale = false;
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if (signed_scale && -nmin != nmax) {
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// the max side should have the biggest range
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// FIXME: this is incorrect when the weights[.] do not sort in the same order as fabsf(x[.])
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// or is it some other condition?
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// FIXME: this is not always the best sign
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if ((x[amax_i] < 0.0f) == (-nmin < nmax)) {
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// [-4, 3] ==> [-3, 4]
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const int tmp = nmin;
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@@ -762,7 +762,7 @@ static float make_qkxs_quants(int n, int nmin, int nmax, const float * restrict
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.i=i,
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};
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} else {
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// stop when the inverse scale would result in clamping the max (FIXME: most important) value
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// stop when the inverse scale would result in clamping the most important value
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break;
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}
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}
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@@ -802,6 +802,182 @@ static float make_qkxs_quants(int n, int nmin, int nmax, const float * restrict
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return negative_scale ? -scale : scale;
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}
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// Very similar to make_qkxs_quants, but the sign of the scale is not assumed to be the sign of the absmax value.
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static float make_qkxss_quants(int n, int nmin, int nmax, const float * restrict x, const float * restrict weights, int8_t * restrict L, int8_t * restrict Laux, struct fraction * restrict Faux) {
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// start at zero
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nmin = MIN(0, nmin);
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nmax = MAX(0, nmax);
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float amax = 0.0f;
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float min = 0.0f;
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float max = 0.0f;
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float w_amax = 0.0f;
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int amax_i = -1;
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int w_amax_i = -1;
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for (int i = 0; i < n; ++i) {
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const float w = weights ? weights[i] : x[i] * x[i];
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const float ax = fabsf(x[i]);
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const float wax = w * ax;
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if (ax > amax) { amax = ax; amax_i = i; }
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if (x[i] > max) { max = x[i]; }
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if (x[i] < min) { min = x[i]; }
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// Find the most important value
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if (wax > w_amax) { w_amax = wax; w_amax_i = i; }
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}
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if (amax < GROUP_MAX_EPS || amax_i < 0 || w_amax_i < 0) { // all zero
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for (int i = 0; i < n; ++i) { L[i] = 0; }
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return 0.0f;
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}
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// Use the side which will clamp first.
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// The first clamped value is the absmax at the end of the common range.
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// TODO: reduce the search space when one of the ranges is 0
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const int amax_range = MIN(-nmin, nmax);
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float sumlx_p = 0.0f;
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float suml2_p = 0.0f;
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float sumlx_n = 0.0f;
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float suml2_n = 0.0f;
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float scale = 0.0f;
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float best = 0.0f;
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float best_denom = 1.0f;
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int best_i = -2; // not consecutive with 0..n_frac
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// Pre-calculate the half-point for the common range.
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// All smaller vectors have a representable vector with twice the values, and thus can be skipped.
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if (amax_range > 1) {
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const float iscale = ((float)(amax_range / 2 + 1))/amax;
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for (int i = 0; i < n; ++i) {
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const float w = weights ? weights[i] : x[i] * x[i];
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int l = MAX(nmin, MIN(lroundf(x[i] * iscale), nmax));
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Laux[i] = l;
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suml2_p += w * l * l;
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sumlx_p += w * l * x[i];
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}
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sumlx_n = -sumlx_p;
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suml2_n = suml2_p;
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const float current_p = sumlx_p * sumlx_p;
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if (suml2_p > 0.0f && current_p * best_denom > best * suml2_p) {
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best = current_p;
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best_denom = suml2_p;
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scale = sumlx_p / suml2_p;
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for (int i = 0; i < n; ++i) {
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L[i] = Laux[i];
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}
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best_i = -1; // right before 0 of the loop after sorting
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}
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} else {
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for (int i = 0; i < n; ++i) {
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Laux[i] = 0;
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}
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}
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const int imax_range = MAX(nmax, -nmin);
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const int max_odd = 2*(imax_range + 1) + 1;
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const float wmax = fabsf(x[w_amax_i]);
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int n_frac = 0;
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for (int i = 0; i < n; ++i) {
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// assuming nmin <= nmax
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const int odd_max = MAX(nmax, -nmin);
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const float v = fabsf(x[i]);
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const float v_max_odd = v * max_odd;
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for (int j = abs(Laux[i]); j < odd_max; ++j) {
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const float odd = 2*j + 1;
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const float wmax_odd = wmax * odd;
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if (wmax_odd < v_max_odd) {
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Faux[n_frac++] = (struct fraction){
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.numer=v,
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.denom=odd,
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.i=i,
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};
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} else {
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// stop when the inverse scale would result in clamping the most important value
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break;
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}
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}
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}
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qsort(Faux, n_frac, sizeof(struct fraction), compare_fractions_desc);
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const float max_common_odd = (MIN(nmax, -nmin) * 2) + 1;
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const float max_odd_p = (nmax * 2) + 1;
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const float max_odd_n = (-nmin * 2) + 1;
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for (int i = 0; i < n_frac; ++i) {
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// maximize the weighted cosine similarity
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const int ii = Faux[i].i;
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const float w = weights ? weights[ii] : x[ii] * x[ii];
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const float lx = w * Faux[i].numer;
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const float odd = Faux[i].denom;
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const float l2 = w * odd;
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Laux[ii] += x[ii] < 0.0f ? -1 : 1;
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float sumlx = 0.0f;
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float proj = 0.0f;
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float norm = 0.0f;
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if (odd < max_common_odd) {
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sumlx_p += lx;
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suml2_p += l2;
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sumlx_n -= lx;
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suml2_n += l2;
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sumlx = sumlx_p;
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proj = sumlx_p * sumlx_p;
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norm = suml2_p;
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// avoid double-copying Laux in a single iteration
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if (suml2_p != suml2_n && suml2_p * suml2_n > 0.0f) {
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const float proj_n = sumlx_n * sumlx_n;
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if (proj_n * norm > proj * suml2_n) {
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sumlx = sumlx_n;
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proj = proj_n;
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norm = suml2_n;
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}
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}
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} else if (x[ii] < 0.0f ? odd < max_odd_n : odd < max_odd_p) {
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sumlx_p += lx;
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suml2_p += l2;
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sumlx = sumlx_p;
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proj = sumlx_p * sumlx_p;
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norm = suml2_p;
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} else {
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// outside the positive range means we're now into negatives
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sumlx_n -= lx;
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suml2_n += l2;
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sumlx = sumlx_n;
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proj = sumlx_n * sumlx_n;
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norm = suml2_n;
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}
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if (norm > 0.0f && proj * best_denom > best * norm) {
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best = proj;
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best_denom = norm;
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scale = sumlx / norm;
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if (i == best_i + 1) {
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// reduce copies for consecutive bests
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L[ii] += x[ii] < 0.0f ? -1 : 1;
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} else {
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for (int j = 0; j < n; ++j) {
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L[j] = Laux[j];
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}
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}
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best_i = i;
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}
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}
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if (scale < 0.0f) {
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for (int i = 0; i < n; ++i) {
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L[i] = MAX(nmin, MIN(-L[i], nmax)) - nmin;
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}
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} else {
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for (int i = 0; i < n; ++i) {
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L[i] = MAX(nmin, MIN(L[i], nmax)) - nmin;
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}
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}
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return scale;
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}
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// non-linear exhaustive search with cumulative sums
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// Need Faux to have room for n*k fractions
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static float make_qkxs_nl_quants(int n, int k, const float * restrict x, const float * restrict weights, const int8_t * restrict kvalues, uint8_t * restrict L, uint8_t * restrict Laux, struct fraction * restrict Faux, bool signed_scale) {
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@@ -874,6 +1050,7 @@ static float make_qkxs_nl_quants(int n, int k, const float * restrict x, const f
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}
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// Non-linear mappings are usually not symmetric, so try negating the scale
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// This is the same as above, but keeping the old best if the new best is not better.
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if (signed_scale) {
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for (int i = 0; i < n; ++i) {
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Laux[i] = koff;
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@@ -1298,7 +1475,6 @@ void quantize_row_q3_K_ref(const float * restrict x, block_q3_K * restrict y, in
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float amax = 0;
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for (int j = 0; j < QK_K/16; ++j) {
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scales[j] = make_qkxs_quants(16, -4, 3, x + 16*j, weights, L + 16*j, Laux, Faux, true);
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// scales[j] = make_q3_quants(16, 4, x + 16*j, L + 16*j, true);
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float scale = fabsf(scales[j]);
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if (scale > amax) {
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amax = scale; max_scale = scales[j];
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@@ -1324,21 +1500,6 @@ void quantize_row_q3_K_ref(const float * restrict x, block_q3_K * restrict y, in
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y[i].d = GGML_FP32_TO_FP16(0.f);
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}
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// int8_t sc;
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// for (int j = 0; j < QK_K/16; ++j) {
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// sc = j < 8 ? y[i].scales[j] & 0xF : y[i].scales[j-8] >> 4;
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// sc = (sc | (((y[i].scales[8 + j%4] >> (2*(j/4))) & 3) << 4)) - 32;
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// float d = GGML_FP16_TO_FP32(y[i].d) * sc;
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// if (!d) {
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// continue;
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// }
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// for (int ii = 0; ii < 16; ++ii) {
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// int l = nearest_int(x[16*j + ii]/d);
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// l = MAX(-4, MIN(3, l));
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// L[16*j + ii] = l + 4;
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// }
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// }
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memset(y[i].hmask, 0, QK_K/8);
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// We put the high-bit for the 1st 8 quants into bit 0, the next 8 into bit 1, etc.
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int m = 0;
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@@ -1441,14 +1602,12 @@ static void quantize_row_q3_K_impl(const float * restrict x, block_q3_K * restri
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for (int l = 0; l < 16; ++l) sumw += weight[l];
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sw[j] = sumw;
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// scales[j] = make_qx_quants(16, 4, x + 16*j, L + 16*j, 1, weight);
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scales[j] = make_qkxs_quants(16, -4, 3, x + 16*j, weight, L + 16*j, Laux, Faux, true);
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}
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memset(y[i].scales, 0, 12);
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// float d_block = make_qx_quants(QK_K/16, 32, scales, Ls, 1, sw);
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float d_block = make_qkxs_quants(QK_K/16, -32, 31, scales, sw, Ls, Laux, Faux, true);
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for (int j = 0; j < QK_K/16; ++j) {
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int l = Ls[j];
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@@ -1462,21 +1621,6 @@ static void quantize_row_q3_K_impl(const float * restrict x, block_q3_K * restri
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}
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y[i].d = GGML_FP32_TO_FP16(d_block);
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// int8_t sc;
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// for (int j = 0; j < QK_K/16; ++j) {
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// sc = j < 8 ? y[i].scales[j] & 0xF : y[i].scales[j-8] >> 4;
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// sc = (sc | (((y[i].scales[8 + j%4] >> (2*(j/4))) & 3) << 4)) - 32;
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// float d = GGML_FP16_TO_FP32(y[i].d) * sc;
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// if (!d) {
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// continue;
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// }
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// for (int ii = 0; ii < 16; ++ii) {
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// int l = nearest_int(x[16*j + ii]/d);
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// l = MAX(-4, MIN(3, l));
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// L[16*j + ii] = l + 4;
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// }
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// }
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memset(y[i].hmask, 0, QK_K/8);
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// We put the high-bit for the 1st 8 quants into bit 0, the next 8 into bit 1, etc.
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int m = 0;
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@@ -2526,7 +2670,7 @@ static void quantize_row_tq2_0_impl(const float * restrict x, block_tq2_0 * rest
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const float * xb = x + QK_K * ib;
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const float * qw = quant_weights + QK_K * ib;
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for (int j = 0; j < QK_K; ++j) { weight[j] = qw[j] * sqrtf(sigma2 + xb[j]*xb[j]); }
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float d = make_qkxs_quants(QK_K, -1, 2, xb, weight, L, Laux, Faux, true);
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float d = make_qkxss_quants(QK_K, -1, 2, xb, weight, L, Laux, Faux);
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y[ib].d = GGML_FP32_TO_FP16(d);
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for (size_t j = 0; j < sizeof(y->qs); j += 32) {
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