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vulkan : incremental shader builds (#16341)
* vulkan (DRAFT): split shader generation by GLSL source file, to improve incremental build times * support dep-files so shaders are recompiled if their included files change * rename shader files which are used as "headers" to use .glsl extension * move glslc extension detection shaders to separate folders * the above is to prevent them from getting glob'd with the actual compute shaders that need to be compiled * vulkan : only write embedded shader .hpp/.cpp when they change * avoid recompiling ggml-vulkan.cpp when editing shaders * pass single --source argument instead of --input-dir & --filter to shader gen * check for source file match earlier * fix hang in vulkan-shaders-gen when there are compilation errors * early out did not decrement compile_count * clean up * fix glslc integer dot product test * unconditionally write the embedded shader cpp output * replace output filepath in generated dep-files to match output in CMakeLists --------- Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
This commit is contained in:
105
ggml/src/ggml-vulkan/vulkan-shaders/mul_mmq_funcs.glsl
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105
ggml/src/ggml-vulkan/vulkan-shaders/mul_mmq_funcs.glsl
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#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require
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#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
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#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require
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#include "types.glsl"
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// Each iqs value maps to a 32-bit integer
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#if defined(DATA_A_Q4_0)
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i32vec2 repack(uint ib, uint iqs) {
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// Use 2-byte loads since a q4_0 block (18 bytes) is not divisible by 4
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const u16vec2 quants = u16vec2(data_a[ib].qs[iqs * 2 ],
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data_a[ib].qs[iqs * 2 + 1]);
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const uint32_t vui = pack32(quants);
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return i32vec2( vui & 0x0F0F0F0F,
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(vui >> 4) & 0x0F0F0F0F);
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}
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ACC_TYPE mul_q8_1(const int32_t q_sum, const float da, const vec2 dsb, const int32_t sum_divisor) {
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return ACC_TYPE(da * (float(q_sum) * dsb.x - (8 / sum_divisor) * dsb.y));
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}
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#endif
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#if defined(DATA_A_Q4_1)
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i32vec2 repack(uint ib, uint iqs) {
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// Use 4-byte loads since a q4_1 block (20 bytes) is divisible by 4
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const uint32_t vui = data_a_packed32[ib].qs[iqs];
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return i32vec2( vui & 0x0F0F0F0F,
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(vui >> 4) & 0x0F0F0F0F);
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}
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ACC_TYPE mul_q8_1(const int32_t q_sum, const vec2 dma, const vec2 dsb, const int32_t sum_divisor) {
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return ACC_TYPE(float(q_sum) * dma.x * dsb.x + dma.y * dsb.y / sum_divisor);
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}
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#endif
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#if defined(DATA_A_Q5_0)
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i32vec2 repack(uint ib, uint iqs) {
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// Use 2-byte loads since a q5_0 block (22 bytes) is not divisible by 4
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const u16vec2 quants = u16vec2(data_a[ib].qs[iqs * 2 ],
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data_a[ib].qs[iqs * 2 + 1]);
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const uint32_t vui = pack32(quants);
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const int32_t qh = int32_t((uint32_t(data_a[ib].qh[1]) << 16 | data_a[ib].qh[0]) >> (4 * iqs));
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const int32_t v0 = int32_t(vui & 0x0F0F0F0F)
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| ((qh & 0xF) * 0x02040810) & 0x10101010; // (0,1,2,3) -> (4,12,20,28)
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const int32_t v1 = int32_t((vui >> 4) & 0x0F0F0F0F)
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| (((qh >> 16) & 0xF) * 0x02040810) & 0x10101010; // (16,17,18,19) -> (4,12,20,28)
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return i32vec2(v0, v1);
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}
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ACC_TYPE mul_q8_1(const int32_t q_sum, const float da, const vec2 dsb, const int32_t sum_divisor) {
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return ACC_TYPE(da * (float(q_sum) * dsb.x - (16 / sum_divisor) * dsb.y));
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}
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#endif
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#if defined(DATA_A_Q5_1)
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i32vec2 repack(uint ib, uint iqs) {
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// Use 4-byte loads since a q5_1 block (24 bytes) is divisible by 4
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const uint32_t vui = data_a_packed32[ib].qs[iqs];
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const int32_t qh = int32_t(data_a_packed32[ib].qh >> (4 * iqs));
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const int32_t v0 = int32_t(vui & 0x0F0F0F0F)
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| ((qh & 0xF) * 0x02040810) & 0x10101010; // (0,1,2,3) -> (4,12,20,28)
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const int32_t v1 = int32_t((vui >> 4) & 0x0F0F0F0F)
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| (((qh >> 16) & 0xF) * 0x02040810) & 0x10101010; // (16,17,18,19) -> (4,12,20,28)
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return i32vec2(v0, v1);
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}
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ACC_TYPE mul_q8_1(const int32_t q_sum, const vec2 dma, const vec2 dsb, const int32_t sum_divisor) {
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return ACC_TYPE(float(q_sum) * dma.x * dsb.x + dma.y * dsb.y / sum_divisor);
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}
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#endif
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#if defined(DATA_A_Q8_0)
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int32_t repack(uint ib, uint iqs) {
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// Use 2-byte loads since a q8_0 block (34 bytes) is not divisible by 4
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return pack32(i16vec2(data_a[ib].qs[iqs * 2 ],
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data_a[ib].qs[iqs * 2 + 1]));
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}
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ACC_TYPE mul_q8_1(const int32_t q_sum, const float da, const vec2 dsb, const int32_t sum_divisor) {
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return ACC_TYPE(float(q_sum) * da * dsb.x);
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}
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#endif
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#if defined(DATA_A_Q4_0) || defined(DATA_A_Q5_0) || defined(DATA_A_Q8_0) || defined(DATA_A_IQ1_S) || defined(DATA_A_IQ2_XXS) || defined(DATA_A_IQ2_XS) || defined(DATA_A_IQ2_S) || defined(DATA_A_IQ3_XXS) || defined(DATA_A_IQ3_S) || defined(DATA_A_IQ4_XS) || defined(DATA_A_IQ4_NL)
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FLOAT_TYPE get_d(uint ib) {
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return FLOAT_TYPE(data_a[ib].d);
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}
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#endif
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#if defined(DATA_A_MXFP4)
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FLOAT_TYPE get_d(uint ib) {
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return FLOAT_TYPE(e8m0_to_fp32(data_a[ib].e));
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}
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#endif
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#if defined(DATA_A_Q4_1) || defined(DATA_A_Q5_1)
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FLOAT_TYPE_VEC2 get_dm(uint ib) {
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return FLOAT_TYPE_VEC2(data_a_packed32[ib].dm);
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}
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#endif
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