Vulkan MMQ Integer Dot Refactor and K-Quant support (#16536)

* vulkan: add mmq q2_k integer dot support

* Refactor mmq caching

* Reduce mmq register use

* Load 4 quant blocks into shared memory in one step

* Pack q2_k blocks into caches of 32

* Use 32-bit accumulators for integer dot matmul

* Add q4_k mmq

* Add q3_k mmq

* Add q5_k mmq

* Add q6_k mmq

* Add mxfp4 mmq, enable MMQ MUL_MAT_ID

* Fix mmv dm loads
This commit is contained in:
Ruben Ortlam
2025-10-29 14:39:03 +01:00
committed by GitHub
parent 3eb2be1ca5
commit bcf5bda6f5
18 changed files with 941 additions and 418 deletions

View File

@@ -566,7 +566,8 @@ void matmul_shaders(bool fp16, MatMulIdType matmul_id_type, bool coopmat, bool c
}
#if defined(GGML_VULKAN_INTEGER_DOT_GLSLC_SUPPORT)
if (!coopmat && !coopmat2 && matmul_id_type == MatMulIdType::NONE && is_legacy_quant(tname)) {
// Integer dot mmq performs better with f32 accumulators
if (!f16acc && !coopmat && !coopmat2 && (is_legacy_quant(tname) || is_k_quant(tname) || tname == "mxfp4")) {
string_to_spv(shader_name + "_" + tname + "_q8_1", "mul_mmq.comp", merge_maps(merge_maps(base_dict, float_type_dict), {{data_a_key, "1"}, {"D_TYPE", "float"},}), fp16, coopmat, coopmat2, f16acc);
}
#endif
@@ -574,7 +575,7 @@ void matmul_shaders(bool fp16, MatMulIdType matmul_id_type, bool coopmat, bool c
}
void process_shaders() {
std::map<std::string, std::string> base_dict = {{"FLOAT_TYPE", "float"}};
std::map<std::string, std::string> base_dict = {{"FLOAT_TYPE", "float"}, {"FLOAT_TYPE_VEC2", "vec2"}};
// matmul
for (const MatMulIdType& matmul_id_type : {MatMulIdType::NONE, MatMulIdType::DEFAULT, MatMulIdType::SUBGROUP}) {